Widgets: Improve theme
- move simple styles classes ton their own file - add button hovered texture - add button hovered/pressed texture - add label style
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138
src/Nazara/Widgets/SimpleWidgetStyles.cpp
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138
src/Nazara/Widgets/SimpleWidgetStyles.cpp
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// Copyright (C) 2021 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Widgets module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Widgets/SimpleWidgetStyles.hpp>
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#include <Nazara/Graphics/Components/GraphicsComponent.hpp>
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#include <Nazara/Utility/Components/NodeComponent.hpp>
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#include <Nazara/Widgets/ButtonWidget.hpp>
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#include <Nazara/Widgets/Canvas.hpp>
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#include <Nazara/Widgets/LabelWidget.hpp>
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#include <Nazara/Widgets/Widgets.hpp>
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#include <Nazara/Widgets/Debug.hpp>
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namespace Nz
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{
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SimpleButtonWidgetStyle::SimpleButtonWidgetStyle(ButtonWidget* buttonWidget, std::shared_ptr<Material> material, std::shared_ptr<Material> hoveredMaterial, std::shared_ptr<Material> pressedMaterial, std::shared_ptr<Material> pressedHoveredMaterial) :
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ButtonWidgetStyle(buttonWidget),
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m_hoveredMaterial(std::move(hoveredMaterial)),
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m_material(std::move(material)),
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m_pressedMaterial(std::move(pressedMaterial)),
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m_pressedHoveredMaterial(std::move(pressedHoveredMaterial)),
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m_isHovered(false),
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m_isPressed(false)
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{
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assert(m_material);
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auto& registry = GetRegistry();
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UInt32 renderMask = GetRenderMask();
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m_sprite = std::make_shared<SlicedSprite>(m_material);
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m_textSprite = std::make_shared<TextSprite>(Widgets::Instance()->GetTransparentMaterial());
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m_spriteEntity = CreateGraphicsEntity();
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registry.get<GraphicsComponent>(m_spriteEntity).AttachRenderable(m_sprite, renderMask);
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m_textEntity = CreateGraphicsEntity();
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registry.get<GraphicsComponent>(m_textEntity).AttachRenderable(m_textSprite, renderMask);
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}
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void SimpleButtonWidgetStyle::Layout(const Vector2f& size)
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{
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m_sprite->SetSize(size);
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entt::registry& registry = GetRegistry();
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Boxf textBox = m_textSprite->GetAABB();
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registry.get<NodeComponent>(m_textEntity).SetPosition(size.x / 2.f - textBox.width / 2.f, size.y / 2.f - textBox.height / 2.f);
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}
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void SimpleButtonWidgetStyle::OnHoverBegin()
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{
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m_isHovered = true;
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UpdateMaterial(m_isHovered, m_isPressed);
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}
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void SimpleButtonWidgetStyle::OnHoverEnd()
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{
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m_isHovered = false;
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UpdateMaterial(m_isHovered, m_isPressed);
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}
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void SimpleButtonWidgetStyle::OnPress()
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{
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m_isPressed = true;
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UpdateMaterial(m_isHovered, m_isPressed);
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}
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void SimpleButtonWidgetStyle::OnRelease()
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{
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m_isPressed = false;
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UpdateMaterial(m_isHovered, m_isPressed);
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}
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void SimpleButtonWidgetStyle::UpdateText(const AbstractTextDrawer& drawer)
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{
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m_textSprite->Update(drawer);
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}
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void SimpleButtonWidgetStyle::UpdateMaterial(bool hovered, bool pressed)
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{
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if (pressed && hovered && m_pressedHoveredMaterial)
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m_sprite->SetMaterial(m_pressedHoveredMaterial);
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else if (pressed && m_pressedMaterial)
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m_sprite->SetMaterial(m_pressedMaterial);
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else if (hovered && m_hoveredMaterial)
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m_sprite->SetMaterial(m_hoveredMaterial);
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else
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m_sprite->SetMaterial(m_material);
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}
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SimpleLabelWidgetStyle::SimpleLabelWidgetStyle(LabelWidget* labelWidget, std::shared_ptr<Material> material, std::shared_ptr<Material> hoveredMaterial) :
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LabelWidgetStyle(labelWidget),
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m_hoveredMaterial(std::move(hoveredMaterial)),
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m_material(std::move(material))
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{
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assert(m_material);
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auto& registry = GetRegistry();
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UInt32 renderMask = GetRenderMask();
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m_textSprite = std::make_shared<TextSprite>(m_material);
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m_entity = CreateGraphicsEntity();
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registry.get<GraphicsComponent>(m_entity).AttachRenderable(m_textSprite, renderMask);
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}
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void SimpleLabelWidgetStyle::Layout(const Vector2f& size)
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{
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entt::registry& registry = GetRegistry();
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Boxf textBox = m_textSprite->GetAABB();
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registry.get<NodeComponent>(m_entity).SetPosition(size.x / 2.f - textBox.width / 2.f, size.y / 2.f - textBox.height / 2.f);
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}
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void SimpleLabelWidgetStyle::OnHoverBegin()
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{
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UpdateMaterial(true);
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}
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void SimpleLabelWidgetStyle::OnHoverEnd()
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{
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UpdateMaterial(false);
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}
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void SimpleLabelWidgetStyle::UpdateMaterial(bool hovered)
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{
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if (hovered && m_hoveredMaterial)
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m_textSprite->SetMaterial(m_hoveredMaterial);
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else
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m_textSprite->SetMaterial(m_material);
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}
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void SimpleLabelWidgetStyle::UpdateText(const AbstractTextDrawer& drawer)
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{
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m_textSprite->Update(drawer);
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}
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}
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