Widgets: Improve theme

- move simple styles classes ton their own file
- add button hovered texture
- add button hovered/pressed texture
- add label style
This commit is contained in:
Jérôme Leclercq
2021-11-30 12:42:05 +01:00
parent b20897a2fb
commit 461a06ab8c
10 changed files with 343 additions and 134 deletions

View File

@@ -0,0 +1,138 @@
// Copyright (C) 2021 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Widgets module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Widgets/SimpleWidgetStyles.hpp>
#include <Nazara/Graphics/Components/GraphicsComponent.hpp>
#include <Nazara/Utility/Components/NodeComponent.hpp>
#include <Nazara/Widgets/ButtonWidget.hpp>
#include <Nazara/Widgets/Canvas.hpp>
#include <Nazara/Widgets/LabelWidget.hpp>
#include <Nazara/Widgets/Widgets.hpp>
#include <Nazara/Widgets/Debug.hpp>
namespace Nz
{
SimpleButtonWidgetStyle::SimpleButtonWidgetStyle(ButtonWidget* buttonWidget, std::shared_ptr<Material> material, std::shared_ptr<Material> hoveredMaterial, std::shared_ptr<Material> pressedMaterial, std::shared_ptr<Material> pressedHoveredMaterial) :
ButtonWidgetStyle(buttonWidget),
m_hoveredMaterial(std::move(hoveredMaterial)),
m_material(std::move(material)),
m_pressedMaterial(std::move(pressedMaterial)),
m_pressedHoveredMaterial(std::move(pressedHoveredMaterial)),
m_isHovered(false),
m_isPressed(false)
{
assert(m_material);
auto& registry = GetRegistry();
UInt32 renderMask = GetRenderMask();
m_sprite = std::make_shared<SlicedSprite>(m_material);
m_textSprite = std::make_shared<TextSprite>(Widgets::Instance()->GetTransparentMaterial());
m_spriteEntity = CreateGraphicsEntity();
registry.get<GraphicsComponent>(m_spriteEntity).AttachRenderable(m_sprite, renderMask);
m_textEntity = CreateGraphicsEntity();
registry.get<GraphicsComponent>(m_textEntity).AttachRenderable(m_textSprite, renderMask);
}
void SimpleButtonWidgetStyle::Layout(const Vector2f& size)
{
m_sprite->SetSize(size);
entt::registry& registry = GetRegistry();
Boxf textBox = m_textSprite->GetAABB();
registry.get<NodeComponent>(m_textEntity).SetPosition(size.x / 2.f - textBox.width / 2.f, size.y / 2.f - textBox.height / 2.f);
}
void SimpleButtonWidgetStyle::OnHoverBegin()
{
m_isHovered = true;
UpdateMaterial(m_isHovered, m_isPressed);
}
void SimpleButtonWidgetStyle::OnHoverEnd()
{
m_isHovered = false;
UpdateMaterial(m_isHovered, m_isPressed);
}
void SimpleButtonWidgetStyle::OnPress()
{
m_isPressed = true;
UpdateMaterial(m_isHovered, m_isPressed);
}
void SimpleButtonWidgetStyle::OnRelease()
{
m_isPressed = false;
UpdateMaterial(m_isHovered, m_isPressed);
}
void SimpleButtonWidgetStyle::UpdateText(const AbstractTextDrawer& drawer)
{
m_textSprite->Update(drawer);
}
void SimpleButtonWidgetStyle::UpdateMaterial(bool hovered, bool pressed)
{
if (pressed && hovered && m_pressedHoveredMaterial)
m_sprite->SetMaterial(m_pressedHoveredMaterial);
else if (pressed && m_pressedMaterial)
m_sprite->SetMaterial(m_pressedMaterial);
else if (hovered && m_hoveredMaterial)
m_sprite->SetMaterial(m_hoveredMaterial);
else
m_sprite->SetMaterial(m_material);
}
SimpleLabelWidgetStyle::SimpleLabelWidgetStyle(LabelWidget* labelWidget, std::shared_ptr<Material> material, std::shared_ptr<Material> hoveredMaterial) :
LabelWidgetStyle(labelWidget),
m_hoveredMaterial(std::move(hoveredMaterial)),
m_material(std::move(material))
{
assert(m_material);
auto& registry = GetRegistry();
UInt32 renderMask = GetRenderMask();
m_textSprite = std::make_shared<TextSprite>(m_material);
m_entity = CreateGraphicsEntity();
registry.get<GraphicsComponent>(m_entity).AttachRenderable(m_textSprite, renderMask);
}
void SimpleLabelWidgetStyle::Layout(const Vector2f& size)
{
entt::registry& registry = GetRegistry();
Boxf textBox = m_textSprite->GetAABB();
registry.get<NodeComponent>(m_entity).SetPosition(size.x / 2.f - textBox.width / 2.f, size.y / 2.f - textBox.height / 2.f);
}
void SimpleLabelWidgetStyle::OnHoverBegin()
{
UpdateMaterial(true);
}
void SimpleLabelWidgetStyle::OnHoverEnd()
{
UpdateMaterial(false);
}
void SimpleLabelWidgetStyle::UpdateMaterial(bool hovered)
{
if (hovered && m_hoveredMaterial)
m_textSprite->SetMaterial(m_hoveredMaterial);
else
m_textSprite->SetMaterial(m_material);
}
void SimpleLabelWidgetStyle::UpdateText(const AbstractTextDrawer& drawer)
{
m_textSprite->Update(drawer);
}
}