Renderer: Add support for cubemaps
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@@ -72,10 +72,10 @@ namespace Nz
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std::optional<bool> depth;
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std::optional<bool> sampled;
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SpirvDim dim;
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SpirvImageFormat format;
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SpirvImageFormat format = SpirvImageFormat::Unknown;
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TypePtr sampledType;
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bool arrayed;
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bool multisampled;
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bool arrayed = false;
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bool multisampled = false;
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};
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struct Pointer
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