Update examples and tests code

This commit is contained in:
SirLynix
2023-01-21 19:10:07 +01:00
committed by Jérôme Leclercq
parent 2b7ff9274c
commit 4668a1d158
11 changed files with 418 additions and 533 deletions

View File

@@ -82,13 +82,11 @@ int main()
else
rendererConfig.preferredAPI = Nz::RenderAPI::OpenGL;
Nz::Modules<Nz::Graphics> nazara(rendererConfig);
Nz::Application<Nz::Graphics> app(rendererConfig);
nzsl::ShaderWriter::States states;
states.shaderModuleResolver = Nz::Graphics::Instance()->GetShaderModuleResolver();
Nz::RenderWindow window;
Nz::MeshParams meshParams;
meshParams.center = true;
meshParams.vertexRotation = Nz::EulerAnglesf(0.f, -90.f, 0.f);
@@ -98,12 +96,11 @@ int main()
std::shared_ptr<Nz::RenderDevice> device = Nz::Graphics::Instance()->GetRenderDevice();
const Nz::RenderDeviceInfo& deviceInfo = device->GetDeviceInfo();
auto& windowing = app.AddComponent<Nz::AppWindowingComponent>();
std::string windowTitle = "Graphics Test";
if (!window.Create(device, Nz::VideoMode(1920, 1080, 32), windowTitle))
{
std::cout << "Failed to create Window" << std::endl;
return __LINE__;
}
Nz::Window& window = windowing.CreateWindow(Nz::VideoMode(1920, 1080), windowTitle);
Nz::WindowSwapchain windowSwapchain(device, window);
std::shared_ptr<Nz::Mesh> spaceship = Nz::Mesh::LoadFromFile(resourceDir / "Spaceship/spaceship.obj", meshParams);
if (!spaceship)
@@ -1061,8 +1058,6 @@ int main()
Nz::EulerAnglesf camAngles(-30.f, 0.f, 0.f);
Nz::Quaternionf camQuat(camAngles);
window.EnableEventPolling(true);
Nz::MillisecondClock updateClock;
Nz::MillisecondClock fpsClock;
unsigned int fps = 0;
@@ -1093,76 +1088,69 @@ int main()
return Nz::Matrix4f::Rotate(Nz::EulerAnglesf(0.f, elapsedTime * rotationSpeed, 0.f)) * direction;
};
while (window.IsOpen())
window.GetEventHandler().OnEvent.Connect([&](const Nz::WindowEventHandler*, const Nz::WindowEvent& event)
{
Nz::Time now = Nz::GetElapsedNanoseconds();
if (lightAnimation)
elapsedTime += now - time;
time = now;
Nz::WindowEvent event;
while (window.PollEvent(&event))
switch (event.type)
{
switch (event.type)
case Nz::WindowEventType::MouseMoved: // La souris a bougé
{
case Nz::WindowEventType::Quit:
window.Close();
break;
// Gestion de la caméra free-fly (Rotation)
float sensitivity = 0.3f; // Sensibilité de la souris
case Nz::WindowEventType::MouseMoved: // La souris a bou
{
// Gestion de la caméra free-fly (Rotation)
float sensitivity = 0.3f; // Sensibilité de la souris
// On modifie l'angle de la caméra grâce au déplacement relatif sur X de la souris
camAngles.yaw = camAngles.yaw - event.mouseMove.deltaX*sensitivity;
camAngles.yaw.Normalize();
// On modifie l'angle de la caméra grâce au déplacement relatif sur X de la souris
camAngles.yaw = camAngles.yaw - event.mouseMove.deltaX*sensitivity;
camAngles.yaw.Normalize();
// Idem, mais pour éviter les problèmes de calcul de la matrice de vue, on restreint les angles
camAngles.pitch = Nz::Clamp(camAngles.pitch - event.mouseMove.deltaY*sensitivity, -89.f, 89.f);
// Idem, mais pour éviter les problèmes de calcul de la matrice de vue, on restreint les angles
camAngles.pitch = Nz::Clamp(camAngles.pitch - event.mouseMove.deltaY*sensitivity, -89.f, 89.f);
camQuat = camAngles;
break;
}
case Nz::WindowEventType::KeyPressed:
{
if (event.key.scancode == Nz::Keyboard::Scancode::Space)
{
float elapsedSeconds = elapsedTime.AsSeconds();
float rotationSpeed = ComputeLightAnimationSpeed(viewerPos);
auto& spotLight = spotLights.emplace_back();
spotLight.color = Nz::Color(0.4f, 0.4f, 1.f);
spotLight.radius = 5.f;
spotLight.position = AnimateLightPosition(viewerPos, rotationSpeed, -elapsedSeconds);
spotLight.direction = AnimateLightDirection(camQuat * Nz::Vector3f::Forward(), rotationSpeed, -elapsedSeconds);
lightUpdate = true;
}
else if (event.key.virtualKey == Nz::Keyboard::VKey::F)
forwardEnabled = !forwardEnabled;
else if (event.key.virtualKey == Nz::Keyboard::VKey::A)
lightAnimation = !lightAnimation;
else if (event.key.virtualKey == Nz::Keyboard::VKey::B)
bloomEnabled = !bloomEnabled;
else if (event.key.virtualKey == Nz::Keyboard::VKey::E)
modelInstance1.UpdateWorldMatrix(Nz::Matrix4f::Transform(viewerPos, camQuat));
break;
}
case Nz::WindowEventType::Resized:
{
Nz::Vector2ui newSize = window.GetSize();
viewerInstance.UpdateProjectionMatrix(Nz::Matrix4f::Perspective(Nz::DegreeAnglef(70.f), float(newSize.x) / newSize.y, 0.1f, 1000.f));
break;
}
default:
break;
camQuat = camAngles;
break;
}
case Nz::WindowEventType::KeyPressed:
{
if (event.key.scancode == Nz::Keyboard::Scancode::Space)
{
float elapsedSeconds = elapsedTime.AsSeconds();
float rotationSpeed = ComputeLightAnimationSpeed(viewerPos);
auto& spotLight = spotLights.emplace_back();
spotLight.color = Nz::Color(0.4f, 0.4f, 1.f);
spotLight.radius = 5.f;
spotLight.position = AnimateLightPosition(viewerPos, rotationSpeed, -elapsedSeconds);
spotLight.direction = AnimateLightDirection(camQuat * Nz::Vector3f::Forward(), rotationSpeed, -elapsedSeconds);
lightUpdate = true;
}
else if (event.key.virtualKey == Nz::Keyboard::VKey::F)
forwardEnabled = !forwardEnabled;
else if (event.key.virtualKey == Nz::Keyboard::VKey::A)
lightAnimation = !lightAnimation;
else if (event.key.virtualKey == Nz::Keyboard::VKey::B)
bloomEnabled = !bloomEnabled;
else if (event.key.virtualKey == Nz::Keyboard::VKey::E)
modelInstance1.UpdateWorldMatrix(Nz::Matrix4f::Transform(viewerPos, camQuat));
break;
}
case Nz::WindowEventType::Resized:
{
Nz::Vector2ui newSize = window.GetSize();
viewerInstance.UpdateProjectionMatrix(Nz::Matrix4f::Perspective(Nz::DegreeAnglef(70.f), float(newSize.x) / newSize.y, 0.1f, 1000.f));
break;
}
default:
break;
}
});
app.AddUpdater([&](Nz::Time deltaTime)
{
if (lightAnimation)
elapsedTime += deltaTime;
if (std::optional<Nz::Time> deltaTime = updateClock.RestartIfOver(Nz::Time::TickDuration(60)))
{
@@ -1194,11 +1182,11 @@ int main()
viewerInstance.UpdateViewMatrix(Nz::Matrix4f::TransformInverse(viewerPos, camQuat));
}
Nz::RenderFrame frame = window.AcquireFrame();
Nz::RenderFrame frame = windowSwapchain.AcquireFrame();
if (!frame)
{
std::this_thread::sleep_for(std::chrono::milliseconds(1));
continue;
return;
}
currentFrame = &frame;
@@ -1535,7 +1523,7 @@ int main()
bakedGraph.Execute(frame);
const Nz::RenderTarget* windowRT = window.GetRenderTarget();
const Nz::RenderTarget* windowRT = &windowSwapchain.GetSwapchain();
frame.Execute([&](Nz::CommandBufferBuilder& builder)
{
Nz::Recti windowRenderRect(0, 0, window.GetSize().x, window.GetSize().y);
@@ -1572,7 +1560,7 @@ int main()
window.SetTitle(windowTitle + " - " + Nz::NumberToString(fps) + " FPS");
fps = 0;
}
}
});
return EXIT_SUCCESS;
return app.Run();
}