Update examples and tests code
This commit is contained in:
committed by
Jérôme Leclercq
parent
2b7ff9274c
commit
4668a1d158
@@ -82,13 +82,11 @@ int main()
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else
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rendererConfig.preferredAPI = Nz::RenderAPI::OpenGL;
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Nz::Modules<Nz::Graphics> nazara(rendererConfig);
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Nz::Application<Nz::Graphics> app(rendererConfig);
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nzsl::ShaderWriter::States states;
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states.shaderModuleResolver = Nz::Graphics::Instance()->GetShaderModuleResolver();
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Nz::RenderWindow window;
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Nz::MeshParams meshParams;
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meshParams.center = true;
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meshParams.vertexRotation = Nz::EulerAnglesf(0.f, -90.f, 0.f);
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@@ -98,12 +96,11 @@ int main()
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std::shared_ptr<Nz::RenderDevice> device = Nz::Graphics::Instance()->GetRenderDevice();
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const Nz::RenderDeviceInfo& deviceInfo = device->GetDeviceInfo();
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auto& windowing = app.AddComponent<Nz::AppWindowingComponent>();
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std::string windowTitle = "Graphics Test";
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if (!window.Create(device, Nz::VideoMode(1920, 1080, 32), windowTitle))
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{
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std::cout << "Failed to create Window" << std::endl;
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return __LINE__;
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}
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Nz::Window& window = windowing.CreateWindow(Nz::VideoMode(1920, 1080), windowTitle);
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Nz::WindowSwapchain windowSwapchain(device, window);
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std::shared_ptr<Nz::Mesh> spaceship = Nz::Mesh::LoadFromFile(resourceDir / "Spaceship/spaceship.obj", meshParams);
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if (!spaceship)
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@@ -1061,8 +1058,6 @@ int main()
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Nz::EulerAnglesf camAngles(-30.f, 0.f, 0.f);
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Nz::Quaternionf camQuat(camAngles);
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window.EnableEventPolling(true);
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Nz::MillisecondClock updateClock;
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Nz::MillisecondClock fpsClock;
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unsigned int fps = 0;
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@@ -1093,76 +1088,69 @@ int main()
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return Nz::Matrix4f::Rotate(Nz::EulerAnglesf(0.f, elapsedTime * rotationSpeed, 0.f)) * direction;
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};
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while (window.IsOpen())
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window.GetEventHandler().OnEvent.Connect([&](const Nz::WindowEventHandler*, const Nz::WindowEvent& event)
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{
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Nz::Time now = Nz::GetElapsedNanoseconds();
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if (lightAnimation)
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elapsedTime += now - time;
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time = now;
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Nz::WindowEvent event;
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while (window.PollEvent(&event))
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switch (event.type)
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{
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switch (event.type)
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case Nz::WindowEventType::MouseMoved: // La souris a bougé
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{
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case Nz::WindowEventType::Quit:
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window.Close();
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break;
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// Gestion de la caméra free-fly (Rotation)
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float sensitivity = 0.3f; // Sensibilité de la souris
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case Nz::WindowEventType::MouseMoved: // La souris a bougé
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{
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// Gestion de la caméra free-fly (Rotation)
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float sensitivity = 0.3f; // Sensibilité de la souris
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// On modifie l'angle de la caméra grâce au déplacement relatif sur X de la souris
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camAngles.yaw = camAngles.yaw - event.mouseMove.deltaX*sensitivity;
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camAngles.yaw.Normalize();
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// On modifie l'angle de la caméra grâce au déplacement relatif sur X de la souris
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camAngles.yaw = camAngles.yaw - event.mouseMove.deltaX*sensitivity;
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camAngles.yaw.Normalize();
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// Idem, mais pour éviter les problèmes de calcul de la matrice de vue, on restreint les angles
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camAngles.pitch = Nz::Clamp(camAngles.pitch - event.mouseMove.deltaY*sensitivity, -89.f, 89.f);
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// Idem, mais pour éviter les problèmes de calcul de la matrice de vue, on restreint les angles
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camAngles.pitch = Nz::Clamp(camAngles.pitch - event.mouseMove.deltaY*sensitivity, -89.f, 89.f);
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camQuat = camAngles;
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break;
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}
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case Nz::WindowEventType::KeyPressed:
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{
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if (event.key.scancode == Nz::Keyboard::Scancode::Space)
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{
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float elapsedSeconds = elapsedTime.AsSeconds();
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float rotationSpeed = ComputeLightAnimationSpeed(viewerPos);
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auto& spotLight = spotLights.emplace_back();
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spotLight.color = Nz::Color(0.4f, 0.4f, 1.f);
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spotLight.radius = 5.f;
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spotLight.position = AnimateLightPosition(viewerPos, rotationSpeed, -elapsedSeconds);
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spotLight.direction = AnimateLightDirection(camQuat * Nz::Vector3f::Forward(), rotationSpeed, -elapsedSeconds);
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lightUpdate = true;
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}
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else if (event.key.virtualKey == Nz::Keyboard::VKey::F)
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forwardEnabled = !forwardEnabled;
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else if (event.key.virtualKey == Nz::Keyboard::VKey::A)
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lightAnimation = !lightAnimation;
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else if (event.key.virtualKey == Nz::Keyboard::VKey::B)
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bloomEnabled = !bloomEnabled;
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else if (event.key.virtualKey == Nz::Keyboard::VKey::E)
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modelInstance1.UpdateWorldMatrix(Nz::Matrix4f::Transform(viewerPos, camQuat));
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break;
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}
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case Nz::WindowEventType::Resized:
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{
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Nz::Vector2ui newSize = window.GetSize();
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viewerInstance.UpdateProjectionMatrix(Nz::Matrix4f::Perspective(Nz::DegreeAnglef(70.f), float(newSize.x) / newSize.y, 0.1f, 1000.f));
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break;
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}
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default:
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break;
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camQuat = camAngles;
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break;
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}
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case Nz::WindowEventType::KeyPressed:
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{
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if (event.key.scancode == Nz::Keyboard::Scancode::Space)
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{
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float elapsedSeconds = elapsedTime.AsSeconds();
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float rotationSpeed = ComputeLightAnimationSpeed(viewerPos);
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auto& spotLight = spotLights.emplace_back();
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spotLight.color = Nz::Color(0.4f, 0.4f, 1.f);
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spotLight.radius = 5.f;
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spotLight.position = AnimateLightPosition(viewerPos, rotationSpeed, -elapsedSeconds);
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spotLight.direction = AnimateLightDirection(camQuat * Nz::Vector3f::Forward(), rotationSpeed, -elapsedSeconds);
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lightUpdate = true;
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}
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else if (event.key.virtualKey == Nz::Keyboard::VKey::F)
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forwardEnabled = !forwardEnabled;
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else if (event.key.virtualKey == Nz::Keyboard::VKey::A)
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lightAnimation = !lightAnimation;
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else if (event.key.virtualKey == Nz::Keyboard::VKey::B)
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bloomEnabled = !bloomEnabled;
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else if (event.key.virtualKey == Nz::Keyboard::VKey::E)
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modelInstance1.UpdateWorldMatrix(Nz::Matrix4f::Transform(viewerPos, camQuat));
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break;
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}
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case Nz::WindowEventType::Resized:
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{
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Nz::Vector2ui newSize = window.GetSize();
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viewerInstance.UpdateProjectionMatrix(Nz::Matrix4f::Perspective(Nz::DegreeAnglef(70.f), float(newSize.x) / newSize.y, 0.1f, 1000.f));
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break;
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}
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default:
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break;
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}
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});
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app.AddUpdater([&](Nz::Time deltaTime)
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{
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if (lightAnimation)
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elapsedTime += deltaTime;
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if (std::optional<Nz::Time> deltaTime = updateClock.RestartIfOver(Nz::Time::TickDuration(60)))
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{
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@@ -1194,11 +1182,11 @@ int main()
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viewerInstance.UpdateViewMatrix(Nz::Matrix4f::TransformInverse(viewerPos, camQuat));
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}
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Nz::RenderFrame frame = window.AcquireFrame();
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Nz::RenderFrame frame = windowSwapchain.AcquireFrame();
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if (!frame)
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{
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std::this_thread::sleep_for(std::chrono::milliseconds(1));
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continue;
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return;
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}
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currentFrame = &frame;
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@@ -1535,7 +1523,7 @@ int main()
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bakedGraph.Execute(frame);
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const Nz::RenderTarget* windowRT = window.GetRenderTarget();
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const Nz::RenderTarget* windowRT = &windowSwapchain.GetSwapchain();
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frame.Execute([&](Nz::CommandBufferBuilder& builder)
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{
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Nz::Recti windowRenderRect(0, 0, window.GetSize().x, window.GetSize().y);
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@@ -1572,7 +1560,7 @@ int main()
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window.SetTitle(windowTitle + " - " + Nz::NumberToString(fps) + " FPS");
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fps = 0;
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}
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}
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});
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return EXIT_SUCCESS;
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return app.Run();
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}
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