Update examples and tests code

This commit is contained in:
SirLynix
2023-01-21 19:10:07 +01:00
committed by Jérôme Leclercq
parent 2b7ff9274c
commit 4668a1d158
11 changed files with 418 additions and 533 deletions

View File

@@ -1,10 +1,11 @@
#include <Nazara/Core.hpp>
#include <Nazara/Core/AppEntitySystemComponent.hpp>
#include <Nazara/Core/Systems.hpp>
#include <Nazara/Platform.hpp>
#include <Nazara/Graphics.hpp>
#include <Nazara/Graphics/TextSprite.hpp>
#include <Nazara/Graphics/Components.hpp>
#include <Nazara/Graphics/Systems.hpp>
#include <Nazara/Graphics/TextSprite.hpp>
#include <Nazara/Math/PidController.hpp>
#include <Nazara/Physics3D.hpp>
#include <Nazara/Physics3D/Components.hpp>
@@ -36,7 +37,17 @@ int main()
std::cin.ignore(std::numeric_limits<std::streamsize>::max(), '\n');
Nz::Modules<Nz::Graphics, Nz::Physics3D> nazara(rendererConfig);
Nz::Application<Nz::Graphics, Nz::Physics3D> app(rendererConfig);
auto& windowing = app.AddComponent<Nz::AppWindowingComponent>();
auto& ecs = app.AddComponent<Nz::AppEntitySystemComponent>();
Nz::Physics3DSystem& physSytem = ecs.AddSystem<Nz::Physics3DSystem>();
Nz::RenderSystem& renderSystem = ecs.AddSystem<Nz::RenderSystem>();
std::string windowTitle = "Physics 3D";
Nz::Window& window = windowing.CreateWindow(Nz::VideoMode(1920, 1080, 32), windowTitle);
Nz::WindowSwapchain& windowSwapchain = renderSystem.CreateSwapchain(window);
std::shared_ptr<Nz::RenderDevice> device = Nz::Graphics::Instance()->GetRenderDevice();
@@ -94,21 +105,12 @@ int main()
Nz::VertexMapper vertexMapper(*spaceshipMesh->GetSubMesh(0));
Nz::SparsePtr<Nz::Vector3f> vertices = vertexMapper.GetComponentPtr<Nz::Vector3f>(Nz::VertexComponent::Position);
entt::registry registry;
Nz::SystemGraph systemGraph(registry);
Nz::Physics3DSystem& physSytem = systemGraph.AddSystem<Nz::Physics3DSystem>();
Nz::RenderSystem& renderSystem = systemGraph.AddSystem<Nz::RenderSystem>();
std::string windowTitle = "Graphics Test";
Nz::RenderWindow& window = renderSystem.CreateWindow(device, Nz::VideoMode(1920, 1080, 32), windowTitle);
Nz::Vector2ui windowSize = window.GetSize();
entt::entity viewer = registry.create();
entt::handle viewer = ecs.CreateEntity();
{
registry.emplace<Nz::NodeComponent>(viewer);
auto& cameraComponent = registry.emplace<Nz::CameraComponent>(viewer, window.GetRenderTarget());
viewer.emplace<Nz::NodeComponent>();
auto& cameraComponent = viewer.emplace<Nz::CameraComponent>(&windowSwapchain.GetSwapchain());
cameraComponent.UpdateRenderMask(1);
cameraComponent.UpdateClearColor(Nz::Color(0.5f, 0.5f, 0.5f));
}
@@ -136,40 +138,40 @@ int main()
colliderModel->SetMaterial(i, colliderMat);
}
entt::entity textEntity = registry.create();
entt::handle textEntity = ecs.CreateEntity();
{
auto& entityGfx = registry.emplace<Nz::GraphicsComponent>(textEntity);
auto& entityGfx = textEntity.emplace<Nz::GraphicsComponent>();
entityGfx.AttachRenderable(sprite, 1);
auto& entityNode = registry.emplace<Nz::NodeComponent>(textEntity);
auto& entityNode = textEntity.emplace<Nz::NodeComponent>();
entityNode.SetPosition(0.f, 5.f, 0.f);
}
entt::entity playerEntity = registry.create();
entt::handle playerEntity = ecs.CreateEntity();
entt::entity headingEntity = registry.create();
entt::handle headingEntity = ecs.CreateEntity();
{
auto& entityLight = registry.emplace<Nz::LightComponent>(playerEntity);
auto& entityLight = playerEntity.emplace<Nz::LightComponent>();
auto& spotLight = entityLight.AddLight<Nz::SpotLight>(1);
spotLight.EnableShadowCasting(true);
spotLight.UpdateShadowMapSize(1024);
auto& entityGfx = registry.emplace<Nz::GraphicsComponent>(playerEntity);
auto& entityGfx = playerEntity.emplace<Nz::GraphicsComponent>();
entityGfx.AttachRenderable(model, 1);
auto& entityNode = registry.emplace<Nz::NodeComponent>(playerEntity);
auto& entityNode = playerEntity.emplace<Nz::NodeComponent>();
entityNode.SetPosition(Nz::Vector3f(12.5f, 0.f, 25.f));
auto& entityPhys = registry.emplace<Nz::RigidBody3DComponent>(playerEntity, physSytem.CreateRigidBody(shipCollider));
auto& entityPhys = playerEntity.emplace<Nz::RigidBody3DComponent>(physSytem.CreateRigidBody(shipCollider));
entityPhys.SetMass(50.f);
entityPhys.SetAngularDamping(Nz::Vector3f::Zero());
auto& headingNode = registry.emplace<Nz::NodeComponent>(headingEntity);
auto& headingNode = headingEntity.emplace<Nz::NodeComponent>();
headingNode.SetInheritRotation(false);
headingNode.SetParent(entityNode);
}
registry.get<Nz::NodeComponent>(viewer).SetParent(entt::handle(registry, headingEntity));
registry.get<Nz::NodeComponent>(viewer).SetPosition(Nz::Vector3f::Backward() * 2.5f + Nz::Vector3f::Up() * 1.f);
viewer.get<Nz::NodeComponent>().SetParent(headingEntity);
viewer.get<Nz::NodeComponent>().SetPosition(Nz::Vector3f::Backward() * 2.5f + Nz::Vector3f::Up() * 1.f);
for (std::size_t x = 0; x < 3; ++x)
{
@@ -177,15 +179,15 @@ int main()
{
for (std::size_t z = 0; z < 3; ++z)
{
entt::entity entity = registry.create();
auto& entityGfx = registry.emplace<Nz::GraphicsComponent>(entity);
entt::handle entity = ecs.CreateEntity();
auto& entityGfx = entity.emplace<Nz::GraphicsComponent>();
entityGfx.AttachRenderable(model, 1);
auto& entityNode = registry.emplace<Nz::NodeComponent>(entity);
auto& entityNode = entity.emplace<Nz::NodeComponent>();
entityNode.SetPosition(Nz::Vector3f(x * 2.f, y * 1.5f, z * 2.f));
entityNode.SetRotation(Nz::EulerAnglesf(0.f, Nz::TurnAnglef(0.5f), 0.f));
auto& entityPhys = registry.emplace<Nz::RigidBody3DComponent>(entity, physSytem.CreateRigidBody(shipCollider));
auto& entityPhys = entity.emplace<Nz::RigidBody3DComponent>(physSytem.CreateRigidBody(shipCollider));
entityPhys.SetMass(1.f);
entityPhys.SetAngularDamping(Nz::Vector3f::Zero());
entityPhys.SetLinearDamping(0.f);
@@ -196,8 +198,6 @@ int main()
Nz::EulerAnglesf camAngles(0.f, 0.f, 0.f);
Nz::Quaternionf camQuat(camAngles);
window.EnableEventPolling(true);
Nz::MillisecondClock updateClock;
Nz::MillisecondClock fpsClock;
unsigned int fps = 0;
@@ -208,82 +208,69 @@ int main()
Nz::PidController<Nz::Vector3f> upController(1.f, 0.f, 0.1f);
bool showColliders = false;
while (window.IsOpen())
Nz::WindowEventHandler& eventHandler = window.GetEventHandler();
eventHandler.OnKeyPressed.Connect([&](const Nz::WindowEventHandler*, const Nz::WindowEvent::KeyEvent& event)
{
Nz::WindowEvent event;
while (window.PollEvent(&event))
if (event.virtualKey == Nz::Keyboard::VKey::A)
{
switch (event.type)
bool alphaTestEnabled = std::get<bool>(*material->GetValueProperty("AlphaTest"));
material->SetValueProperty("AlphaTest", !alphaTestEnabled);
}
else if (event.virtualKey == Nz::Keyboard::VKey::B)
{
showColliders = !showColliders;
if (showColliders)
{
case Nz::WindowEventType::Quit:
window.Close();
break;
case Nz::WindowEventType::KeyPressed:
if (event.key.virtualKey == Nz::Keyboard::VKey::A)
{
bool alphaTestEnabled = std::get<bool>(*material->GetValueProperty("AlphaTest"));
material->SetValueProperty("AlphaTest", !alphaTestEnabled);
}
else if (event.key.virtualKey == Nz::Keyboard::VKey::B)
{
showColliders = !showColliders;
if (showColliders)
{
auto view = registry.view<Nz::GraphicsComponent, Nz::RigidBody3DComponent>();
for (auto [entity, gfxComponent, _] : view.each())
gfxComponent.AttachRenderable(colliderModel, 1);
}
else
{
auto view = registry.view<Nz::GraphicsComponent, Nz::RigidBody3DComponent>();
for (auto [entity, gfxComponent, _] : view.each())
gfxComponent.DetachRenderable(colliderModel);
}
}
else if (event.key.virtualKey == Nz::Keyboard::VKey::Space)
{
entt::entity entity = registry.create();
auto& entityGfx = registry.emplace<Nz::GraphicsComponent>(entity);
entityGfx.AttachRenderable(model, 1);
if (showColliders)
entityGfx.AttachRenderable(colliderModel, 1);
registry.emplace<Nz::NodeComponent>(entity);
auto& entityPhys = registry.emplace<Nz::RigidBody3DComponent>(entity, physSytem.CreateRigidBody(shipCollider));
entityPhys.SetMass(1.f);
entityPhys.SetAngularDamping(Nz::Vector3f::Zero());
entityPhys.SetLinearDamping(0.f);
}
break;
case Nz::WindowEventType::MouseMoved:
{
float sensitivity = 0.3f;
camAngles.yaw = camAngles.yaw - event.mouseMove.deltaX * sensitivity;
camAngles.pitch = camAngles.pitch - event.mouseMove.deltaY * sensitivity;
camAngles.Normalize();
camQuat = camAngles;
registry.get<Nz::NodeComponent>(headingEntity).SetRotation(camQuat);
break;
}
default:
break;
auto view = ecs.GetRegistry().view<Nz::GraphicsComponent, Nz::RigidBody3DComponent>();
for (auto [entity, gfxComponent, _] : view.each())
gfxComponent.AttachRenderable(colliderModel, 1);
}
else
{
auto view = ecs.GetRegistry().view<Nz::GraphicsComponent, Nz::RigidBody3DComponent>();
for (auto [entity, gfxComponent, _] : view.each())
gfxComponent.DetachRenderable(colliderModel);
}
}
else if (event.virtualKey == Nz::Keyboard::VKey::Space)
{
entt::handle entity = ecs.CreateEntity();
auto& entityGfx = entity.emplace<Nz::GraphicsComponent>();
entityGfx.AttachRenderable(model, 1);
if (showColliders)
entityGfx.AttachRenderable(colliderModel, 1);
entity.emplace<Nz::NodeComponent>();
auto& entityPhys = entity.emplace<Nz::RigidBody3DComponent>(physSytem.CreateRigidBody(shipCollider));
entityPhys.SetMass(1.f);
entityPhys.SetAngularDamping(Nz::Vector3f::Zero());
entityPhys.SetLinearDamping(0.f);
}
});
eventHandler.OnMouseMoved.Connect([&](const Nz::WindowEventHandler*, const Nz::WindowEvent::MouseMoveEvent& event)
{
float sensitivity = 0.3f;
camAngles.yaw = camAngles.yaw - event.deltaX * sensitivity;
camAngles.pitch = camAngles.pitch - event.deltaY * sensitivity;
camAngles.Normalize();
camQuat = camAngles;
headingEntity.get<Nz::NodeComponent>().SetRotation(camQuat);
});
app.AddUpdater([&](Nz::Time elapsedTime)
{
if (std::optional<Nz::Time> deltaTime = updateClock.RestartIfOver(Nz::Time::TickDuration(60)))
{
float elapsedTime = deltaTime->AsSeconds();
auto spaceshipView = registry.view<Nz::NodeComponent, Nz::RigidBody3DComponent>();
auto spaceshipView = ecs.GetRegistry().view<Nz::NodeComponent, Nz::RigidBody3DComponent>();
for (auto&& [entity, node, _] : spaceshipView.each())
{
if (entity == playerEntity)
@@ -291,17 +278,17 @@ int main()
Nz::Vector3f spaceshipPos = node.GetPosition(Nz::CoordSys::Global);
if (spaceshipPos.GetSquaredLength() > Nz::IntegralPow(20.f, 2))
registry.destroy(entity);
ecs.GetRegistry().destroy(entity);
}
Nz::RigidBody3DComponent& playerShipBody = registry.get<Nz::RigidBody3DComponent>(playerEntity);
Nz::RigidBody3DComponent& playerShipBody = playerEntity.get<Nz::RigidBody3DComponent>();
Nz::Quaternionf currentRotation = playerShipBody.GetRotation();
Nz::Vector3f desiredHeading = registry.get<Nz::NodeComponent>(headingEntity).GetForward();
Nz::Vector3f desiredHeading = headingEntity.get<Nz::NodeComponent>().GetForward();
Nz::Vector3f currentHeading = currentRotation * Nz::Vector3f::Forward();
Nz::Vector3f headingError = currentHeading.CrossProduct(desiredHeading);
Nz::Vector3f desiredUp = registry.get<Nz::NodeComponent>(headingEntity).GetUp();
Nz::Vector3f desiredUp = headingEntity.get<Nz::NodeComponent>().GetUp();
Nz::Vector3f currentUp = currentRotation * Nz::Vector3f::Up();
Nz::Vector3f upError = currentUp.CrossProduct(desiredUp);
@@ -329,16 +316,14 @@ int main()
playerShipBody.AddForce(Nz::Vector3f::Down() * 3.f * mass, Nz::CoordSys::Local);
}
systemGraph.Update();
fps++;
if (fpsClock.RestartIfOver(Nz::Time::Second()))
{
window.SetTitle(windowTitle + " - " + Nz::NumberToString(fps) + " FPS" + " - " + Nz::NumberToString(registry.alive()) + " entities");
window.SetTitle(windowTitle + " - " + Nz::NumberToString(fps) + " FPS" + " - " + Nz::NumberToString(ecs.GetRegistry().alive()) + " entities");
fps = 0;
}
}
});
return EXIT_SUCCESS;
return app.Run();
}