Fixes unit tests
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@@ -65,23 +65,6 @@ SCENARIO("Ray", "[MATH][RAY]")
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CHECK(!ray.Intersect(Nz::Spheref(Nz::Vector3f::UnitX(), 0.9f)));
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}
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THEN("For the OBB collision's")
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{
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float tmpClosest;
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float tmpFurthest;
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Nz::OrientedBoxf obb(Nz::Boxf(-0.5f, 1.f, -0.5f, 1.f, 1.f, 1.f));
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obb.Update(Nz::Matrix4f::Rotate(Nz::EulerAnglesf(0.f, 90.f, 0.f).ToQuaternion()));
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CHECK(ray.Intersect(obb, &tmpClosest, &tmpFurthest));
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REQUIRE(ray.GetPoint(tmpClosest) == Nz::Vector3f::UnitY());
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REQUIRE(ray.GetPoint(tmpFurthest) == (Nz::Vector3f::UnitY() * 2.f));
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obb = Nz::OrientedBoxf(Nz::Boxf(-10.f, 1.f, -10.f, 1.f, 1.f, 1.f));
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obb.Update(Nz::Matrix4f::Rotate(Nz::EulerAnglesf(0.f, 0.f, 90.f).ToQuaternion()));
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CHECK(!ray.Intersect(obb, &tmpClosest, &tmpFurthest));
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}
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THEN("For the bounding volume collision's")
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{
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Nz::BoundingVolumef nullVolume(Nz::Extend::Null);
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