Revert changes

Former-commit-id: 25a7ecad35f3fe38638f608f375ed9c8c5df873e [formerly fa3383a06a186551d427aee0e3def1e543b73a1b]
Former-commit-id: 5923cbbb60c4464741449c997c39212d2bc075f8
This commit is contained in:
Gawaboumga
2016-06-08 14:13:19 +02:00
parent 363299f4de
commit 4710da1f6c
2 changed files with 24 additions and 10 deletions

View File

@@ -464,6 +464,7 @@ namespace Nz
void DepthRenderTechnique::DrawOpaqueModels(const SceneData& sceneData, ForwardRenderQueue::Layer& layer) const
{
const Shader* lastShader = nullptr;
const ShaderUniforms* shaderUniforms = nullptr;
for (auto& matIt : layer.opaqueModels)
{
@@ -487,7 +488,7 @@ namespace Nz
if (shader != lastShader)
{
// Index of uniforms in the shader
GetShaderUniforms(shader);
shaderUniforms = GetShaderUniforms(shader);
lastShader = shader;
}