Revert changes
Former-commit-id: 25a7ecad35f3fe38638f608f375ed9c8c5df873e [formerly fa3383a06a186551d427aee0e3def1e543b73a1b] Former-commit-id: 5923cbbb60c4464741449c997c39212d2bc075f8
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@@ -464,6 +464,7 @@ namespace Nz
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void DepthRenderTechnique::DrawOpaqueModels(const SceneData& sceneData, ForwardRenderQueue::Layer& layer) const
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{
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const Shader* lastShader = nullptr;
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const ShaderUniforms* shaderUniforms = nullptr;
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for (auto& matIt : layer.opaqueModels)
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{
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@@ -487,7 +488,7 @@ namespace Nz
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if (shader != lastShader)
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{
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// Index of uniforms in the shader
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GetShaderUniforms(shader);
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shaderUniforms = GetShaderUniforms(shader);
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lastShader = shader;
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}
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