Fix DeferredShading example
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@ -181,8 +181,9 @@ int main()
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std::shared_ptr<Nz::GraphicalMesh> coneMeshGfx = std::make_shared<Nz::GraphicalMesh>(*coneMesh);
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auto customSettings = Nz::BasicMaterial::GetSettings()->GetBuilderData();
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customSettings.shaders[UnderlyingCast(Nz::ShaderStageType::Fragment)] = std::make_shared<Nz::UberShader>(Nz::ShaderStageType::Fragment, Nz::ShaderLang::Parse(resourceDir / "deferred_frag.nzsl"));
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customSettings.shaders[UnderlyingCast(Nz::ShaderStageType::Vertex)] = std::make_shared<Nz::UberShader>(Nz::ShaderStageType::Vertex, Nz::ShaderLang::Parse(resourceDir / "deferred_vert.nzsl"));
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customSettings.shaders.clear();
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customSettings.shaders.emplace_back(std::make_shared<Nz::UberShader>(Nz::ShaderStageType::Fragment, Nz::ShaderLang::Parse(resourceDir / "deferred_frag.nzsl")));
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customSettings.shaders.emplace_back(std::make_shared<Nz::UberShader>(Nz::ShaderStageType::Vertex, Nz::ShaderLang::Parse(resourceDir / "deferred_vert.nzsl")));
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auto customMatSettings = std::make_shared<Nz::MaterialSettings>(std::move(customSettings));
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