Shader: Fix external binding set attribute value
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@@ -1018,7 +1018,7 @@ namespace Nz::ShaderAst
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std::optional<UInt32> defaultBlockSet = 0;
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std::optional<UInt32> defaultBlockSet = 0;
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if (clone->bindingSet.HasValue())
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if (clone->bindingSet.HasValue())
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{
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{
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if (ComputeExprValue(clone->bindingSet) == ValidationResult::Unresolved)
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if (ComputeExprValue(clone->bindingSet) == ValidationResult::Validated)
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defaultBlockSet = clone->bindingSet.GetResultingValue();
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defaultBlockSet = clone->bindingSet.GetResultingValue();
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else
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else
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defaultBlockSet.reset(); //< Unresolved value
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defaultBlockSet.reset(); //< Unresolved value
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