Shader: Fix external binding set attribute value

This commit is contained in:
SirLynix
2022-03-28 09:01:52 +02:00
parent e6c49a4ee4
commit 47f8081202

View File

@@ -1018,7 +1018,7 @@ namespace Nz::ShaderAst
std::optional<UInt32> defaultBlockSet = 0;
if (clone->bindingSet.HasValue())
{
if (ComputeExprValue(clone->bindingSet) == ValidationResult::Unresolved)
if (ComputeExprValue(clone->bindingSet) == ValidationResult::Validated)
defaultBlockSet = clone->bindingSet.GetResultingValue();
else
defaultBlockSet.reset(); //< Unresolved value