Physics2D: Fix some last stuffs
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@@ -176,6 +176,7 @@ Nazara Engine:
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- ENet DisconnectLater now reflects libenet behavior (and is waiting for unreliable commands to be sent before disconnecting for good)
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- ⚠ Collider3D::ForEachPolygon now takes a void(Vector3f\*, std::size_t) callback (instead of void(float\*, std::size_t))
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- Added Collider2D::ForEachPolygon method
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- Added RigidBody::[Get|Set]PositionOffset allowing set an offset between body logic position and body physics position (center of mass position)
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Nazara Development Kit:
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- Added ImageWidget (#139)
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@@ -248,6 +249,7 @@ Nazara Development Kit:
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- Add missing `recomputeMoment` parameter to PhysicsComponent2D::SetMass
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- Added possibility of disabling synchronization between PhysicsComponent2D and NodeComponent
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- Fixed GraphicsComponent not invalidating render queue on material change (causing crashes or visual errors)
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- Added CollisionComponent2D::SetGeomOffset and CollisionComponent2D::Recenter
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# 0.4:
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