Revert "Core/HardwareInfo: Fix indentation (Windows)"

This reverts commit a4019076ff9afd3cb7e2d98a54c9788fd2df1457 [formerly 3a39cd2e8a3aa8bb46f9f1465923f2abb8fc19a1] [formerly a23f6beee25e408579609874672806b124bf5fc0 [formerly be4cec088d5683bc18e54fd5daa2805134a88bb9]] [formerly dd94bfecaf16a96cdc39de9abd3c0749f17bf824 [formerly 539605da0eb694cbad2fb52fdb49b9a79c3a0d04] [formerly 00917e0bb4766a6f19f303040241c81a92778185 [formerly 48c4b5219e3d1f74f04099f164712c2baddf1d4b]]].


Former-commit-id: 8c12c9823e95088e92a5fbcb77b7b4feb175d3d9 [formerly 137a3a93c7be0cbcc8b82939c0ba5f3844fa1e24] [formerly a76f30044d61a5e815ed2b1d0ebbcd05feaad994 [formerly 71b63053a8db0e880844044f849f1029c70a6b25]]
Former-commit-id: 596d78e1e8fd79e5dc8aa3fbb514c1d6444ce978 [formerly e5089919c76e32c64bda7a1186550a65a6b6d8b3]
Former-commit-id: bca999978415a972625367d087320cc016f4774b
This commit is contained in:
Lynix 2016-08-31 19:16:03 +02:00
parent 4637547834
commit 486d4fc015
4 changed files with 19 additions and 40 deletions

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@ -96,5 +96,5 @@ namespace Nz
return false; return false;
#endif #endif
#endif #endif
} }
} }

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@ -1,18 +0,0 @@
#version 140
out vec4 RenderTarget0;
uniform float exposure = 0.92;
uniform sampler2D AccumulationTexture;
uniform sampler2D ColorTexture;
uniform vec2 InvTargetSize;
void main()
{
vec2 texCoord = gl_FragCoord.xy * InvTargetSize;
vec4 color = texture(ColorTexture, texCoord);
vec4 lightScattering = texture(AccumulationTexture, texCoord);
RenderTarget0 = vec4(lightScattering.rgb * exposure, 1.0) + color * 1.1;
}

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@ -1 +0,0 @@
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@ -57,22 +57,20 @@ namespace Nz
SparsePtr<Vector3f> posPtr(&vertices[0].position, sizeof(VertexStruct_XYZ_Color_UV)); SparsePtr<Vector3f> posPtr(&vertices[0].position, sizeof(VertexStruct_XYZ_Color_UV));
SparsePtr<Vector2f> texCoordPtr(&vertices[0].uv, sizeof(VertexStruct_XYZ_Color_UV)); SparsePtr<Vector2f> texCoordPtr(&vertices[0].uv, sizeof(VertexStruct_XYZ_Color_UV));
const Nz::Vector3f origin(m_size.x / 2.f, m_size.y / -2.f, 0.f);
*colorPtr++ = m_color; *colorPtr++ = m_color;
*posPtr++ = instanceData->transformMatrix->Transform(Vector3f(-origin)); *posPtr++ = instanceData->transformMatrix->Transform(Vector3f(0.f));
*texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_LeftTop); *texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_LeftTop);
*colorPtr++ = m_color; *colorPtr++ = m_color;
*posPtr++ = instanceData->transformMatrix->Transform(-origin + m_size.x*Vector3f::Right()); *posPtr++ = instanceData->transformMatrix->Transform(m_size.x*Vector3f::Right());
*texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_RightTop); *texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_RightTop);
*colorPtr++ = m_color; *colorPtr++ = m_color;
*posPtr++ = instanceData->transformMatrix->Transform(-origin + m_size.y*Vector3f::Down()); *posPtr++ = instanceData->transformMatrix->Transform(m_size.y*Vector3f::Down());
*texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_LeftBottom); *texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_LeftBottom);
*colorPtr++ = m_color; *colorPtr++ = m_color;
*posPtr++ = instanceData->transformMatrix->Transform(-origin + m_size.x*Vector3f::Right() + m_size.y*Vector3f::Down()); *posPtr++ = instanceData->transformMatrix->Transform(m_size.x*Vector3f::Right() + m_size.y*Vector3f::Down());
*texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_RightBottom); *texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_RightBottom);
} }