Renderer/GlslWriter: Add support for Uniform and Parameters variables

This commit is contained in:
Lynix
2017-01-04 12:34:47 +01:00
parent bfff04a936
commit 487ada825e
5 changed files with 60 additions and 13 deletions

View File

@@ -62,6 +62,8 @@ namespace Nz { namespace ShaderBuilder
constexpr GenBuilder<Nz::ShaderAst::Branch> Branch;
constexpr GenBuilder<Nz::ShaderAst::Constant> Constant;
constexpr GenBuilder<Nz::ShaderAst::ExpressionStatement> ExprStatement;
constexpr VarBuilder<Nz::ShaderAst::VariableType::Parameter> Parameter;
constexpr VarBuilder<Nz::ShaderAst::VariableType::Uniform> Uniform;
constexpr VarBuilder<Nz::ShaderAst::VariableType::Variable> Variable;
} }