Renderer/GlslWriter: Add support for Uniform and Parameters variables
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@@ -62,6 +62,8 @@ namespace Nz { namespace ShaderBuilder
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constexpr GenBuilder<Nz::ShaderAst::Branch> Branch;
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constexpr GenBuilder<Nz::ShaderAst::Constant> Constant;
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constexpr GenBuilder<Nz::ShaderAst::ExpressionStatement> ExprStatement;
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constexpr VarBuilder<Nz::ShaderAst::VariableType::Parameter> Parameter;
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constexpr VarBuilder<Nz::ShaderAst::VariableType::Uniform> Uniform;
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constexpr VarBuilder<Nz::ShaderAst::VariableType::Variable> Variable;
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} }
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