Refactor EntityList and prevent World to invalidate its own handles between updates
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@@ -16,45 +16,59 @@ namespace Ndk
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class NDK_API EntityList
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{
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public:
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using Container = std::vector<EntityHandle>;
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class iterator;
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friend iterator;
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using size_type = std::size_t;
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EntityList() = default;
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inline EntityList();
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~EntityList() = default;
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inline void Clear();
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inline bool Has(const Entity* entity);
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inline bool Has(EntityId entity);
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inline bool Has(const Entity* entity) const;
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inline bool Has(EntityId entity) const;
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inline void Insert(Entity* entity);
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inline void Remove(Entity* entity);
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// STL API
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inline Container::iterator begin();
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inline Container::const_iterator begin() const;
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inline Container::const_iterator cbegin() const;
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inline Container::const_iterator cend() const;
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inline Container::const_reverse_iterator crbegin() const;
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inline Container::const_reverse_iterator crend() const;
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inline iterator begin();
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inline bool empty() const;
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inline Container::iterator end();
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inline Container::const_iterator end() const;
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inline Container::reverse_iterator rbegin();
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inline Container::const_reverse_iterator rbegin() const;
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inline Container::reverse_iterator rend();
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inline Container::const_reverse_iterator rend() const;
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inline Container::size_type size() const;
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inline iterator end();
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inline size_type size() const;
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private:
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std::vector<EntityHandle> m_entities;
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inline std::size_t FindNext(std::size_t currentId) const;
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inline World* GetWorld() const;
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Nz::Bitset<Nz::UInt64> m_entityBits;
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World* m_world;
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};
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class EntityList::iterator : public std::iterator<std::forward_iterator_tag, const EntityHandle>
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{
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friend EntityList;
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public:
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inline iterator(const iterator& iterator);
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const EntityHandle& operator*() const;
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inline iterator& operator=(const iterator& iterator);
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inline iterator& operator++();
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inline iterator operator++(int);
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friend inline bool operator==(const iterator& lhs, const iterator& rhs);
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friend inline bool operator!=(const iterator& lhs, const iterator& rhs);
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friend inline void swap(iterator& lhs, iterator& rhs);
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private:
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inline iterator(const EntityList* world, std::size_t nextId);
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std::size_t m_nextEntityId;
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const EntityList* m_list;
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};
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}
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