Refactor EntityList and prevent World to invalidate its own handles between updates
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@@ -57,7 +57,7 @@ namespace Ndk
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std::unique_ptr<Nz::AbstractRenderTechnique> m_renderTechnique;
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std::vector<GraphicsComponentCullingList::VolumeEntry> m_volumeEntries;
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EntityList m_cameras;
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std::vector<EntityHandle> m_cameras;
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EntityList m_drawables;
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EntityList m_directionalLights;
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EntityList m_lights;
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