Refactor EntityList and prevent World to invalidate its own handles between updates
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14
SDK/src/NDK/EntityList.cpp
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14
SDK/src/NDK/EntityList.cpp
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// Copyright (C) 2017 Jérôme Leclercq
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// This file is part of the "Nazara Development Kit"
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// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
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#include <NDK/EntityList.hpp>
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#include <NDK/World.hpp>
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namespace Ndk
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{
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const EntityHandle& EntityList::iterator::operator*() const
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{
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return m_list->GetWorld()->GetEntity(static_cast<EntityId>(m_nextEntityId));
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}
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}
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