Shader: Fix SPIRV generation
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@@ -7,7 +7,8 @@
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namespace Nz
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{
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inline SpirvAstVisitor::SpirvAstVisitor(SpirvWriter& writer, std::vector<SpirvBlock>& blocks) :
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inline SpirvAstVisitor::SpirvAstVisitor(SpirvWriter& writer, std::vector<SpirvBlock>& blocks, ShaderAst::AstCache* cache) :
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m_cache(cache),
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m_blocks(blocks),
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m_writer(writer)
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{
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