Shader: Fix SPIRV generation
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@@ -172,6 +172,7 @@ namespace Nz
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SpirvConstantCache& operator=(SpirvConstantCache&& cache) noexcept;
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static ConstantPtr BuildConstant(const ShaderConstantValue& value);
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static TypePtr BuildFunctionType(const ShaderAst::ShaderExpressionType& retType, const std::vector<ShaderAst::ShaderExpressionType>& parameters);
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static TypePtr BuildPointerType(const ShaderAst::BasicType& type, SpirvStorageClass storageClass);
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static TypePtr BuildPointerType(const ShaderAst::ShaderExpressionType& type, SpirvStorageClass storageClass);
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static TypePtr BuildType(const ShaderAst::BasicType& type);
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