Graphics/UberShader: throw an exception if shader module couldn't be resolved
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@@ -23,7 +23,8 @@ namespace Nz
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m_shaderStages(shaderStages)
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{
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m_shaderModule = moduleResolver.Resolve(moduleName);
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NazaraAssert(m_shaderModule, "invalid shader module");
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if (!m_shaderModule)
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throw std::runtime_error(Format("failed to resolve shader module \"{0}\"", moduleName));
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try
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{
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