Graphics/UberShader: throw an exception if shader module couldn't be resolved

This commit is contained in:
SirLynix 2023-12-21 00:08:30 +01:00
parent 92e9a75ffa
commit 496800fc5c
1 changed files with 2 additions and 1 deletions

View File

@ -23,7 +23,8 @@ namespace Nz
m_shaderStages(shaderStages) m_shaderStages(shaderStages)
{ {
m_shaderModule = moduleResolver.Resolve(moduleName); m_shaderModule = moduleResolver.Resolve(moduleName);
NazaraAssert(m_shaderModule, "invalid shader module"); if (!m_shaderModule)
throw std::runtime_error(Format("failed to resolve shader module \"{0}\"", moduleName));
try try
{ {