VulkanRenderer: Fix descriptor pool release
This commit is contained in:
@@ -53,7 +53,7 @@ namespace Nz
|
||||
using BindingStorage = std::aligned_storage_t<sizeof(VulkanShaderBinding), alignof(VulkanShaderBinding)>;
|
||||
|
||||
Bitset<UInt64> freeBindings;
|
||||
Vk::DescriptorPool descriptorPool;
|
||||
std::unique_ptr<Vk::DescriptorPool> descriptorPool;
|
||||
std::unique_ptr<BindingStorage[]> storage;
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user