OpenGL: Fix TextureSampler mipmap issue
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@@ -7,9 +7,9 @@
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namespace Nz
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{
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inline const GL::Sampler& OpenGLTextureSampler::GetSampler() const
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inline const GL::Sampler& OpenGLTextureSampler::GetSampler(bool withMipmaps) const
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{
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return m_sampler;
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return (withMipmaps) ? m_samplerWithMipmaps : m_samplerWithoutMipmaps;
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}
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}
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