Implement LuaImpl* for Vector[2|3]<int> (#170)
* Implement LuaImplQueryArg for Vector[2|3]i * Implement LuaImplReplyVal for Vector[2|3]i * Edit changelog * Fix previous commit crash * Network/ENetPeer: Fix reliable sequence number wrap error * Edit changelog * what have I done to changelog
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@ -125,6 +125,7 @@ Nazara Engine:
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- ⚠️ Removed Vector[2|3]::Distancef method and made Distance method templated
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- ⚠️ Removed Vector[2|3]::Distancef method and made Distance method templated
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- Added Vector2::Distance static method
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- Added Vector2::Distance static method
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- ⚠️ Fixed compilation errors on MSVC with flag /permissive- on CullingList class
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- ⚠️ Fixed compilation errors on MSVC with flag /permissive- on CullingList class
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- Added LuaImplQueryArg & LuaImplReplyVal functions for Vector[2|3]<int>
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- Fixed bug in ENet implementation causing legit reliable packets to be dropped on sequence number overflow
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- Fixed bug in ENet implementation causing legit reliable packets to be dropped on sequence number overflow
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Nazara Development Kit:
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Nazara Development Kit:
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@ -269,6 +269,15 @@ namespace Nz
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return ret;
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return ret;
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}
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}
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inline unsigned int LuaImplQueryArg(const LuaState& state, int index, Vector2i* vec, TypeTag<Vector2i>)
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{
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Vector2d vecDouble;
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unsigned int ret = LuaImplQueryArg(state, index, &vecDouble, TypeTag<Vector2d>());
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vec->Set(vecDouble);
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return ret;
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}
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inline unsigned int LuaImplQueryArg(const LuaState& state, int index, Vector3d* vec, TypeTag<Vector3d>)
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inline unsigned int LuaImplQueryArg(const LuaState& state, int index, Vector3d* vec, TypeTag<Vector3d>)
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{
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{
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switch (state.GetType(index))
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switch (state.GetType(index))
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@ -308,6 +317,15 @@ namespace Nz
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return ret;
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return ret;
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}
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}
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inline unsigned int LuaImplQueryArg(const LuaState& state, int index, Vector3i* vec, TypeTag<Vector3i>)
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{
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Vector3d vecDouble;
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unsigned int ret = LuaImplQueryArg(state, index, &vecDouble, TypeTag<Vector3d>());
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vec->Set(vecDouble);
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return ret;
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}
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inline unsigned int LuaImplQueryArg(const LuaState& state, int index, Ndk::Entity** handle, TypeTag<Ndk::Entity*>)
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inline unsigned int LuaImplQueryArg(const LuaState& state, int index, Ndk::Entity** handle, TypeTag<Ndk::Entity*>)
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{
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{
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if (!state.IsOfType(index, LuaType_Nil))
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if (!state.IsOfType(index, LuaType_Nil))
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@ -538,6 +556,12 @@ namespace Nz
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return 1;
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return 1;
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}
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}
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inline int LuaImplReplyVal(const LuaState& state, Vector2i&& val, TypeTag<Vector2i>)
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{
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state.PushInstance<Vector2d>("Vector2", val);
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return 1;
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}
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inline int LuaImplReplyVal(const LuaState& state, Vector3d&& val, TypeTag<Vector3d>)
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inline int LuaImplReplyVal(const LuaState& state, Vector3d&& val, TypeTag<Vector3d>)
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{
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{
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state.PushInstance<Vector3d>("Vector3", val);
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state.PushInstance<Vector3d>("Vector3", val);
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@ -556,6 +580,12 @@ namespace Nz
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return 1;
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return 1;
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}
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}
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inline int LuaImplReplyVal(const LuaState& state, Vector3i&& val, TypeTag<Vector3i>)
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{
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state.PushInstance<Vector3d>("Vector3", val);
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return 1;
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}
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inline int LuaImplReplyVal(const LuaState& state, Ndk::Entity* ptr, TypeTag<Ndk::Entity*>)
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inline int LuaImplReplyVal(const LuaState& state, Ndk::Entity* ptr, TypeTag<Ndk::Entity*>)
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{
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{
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state.PushInstance<Ndk::EntityHandle>("Entity", ptr);
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state.PushInstance<Ndk::EntityHandle>("Entity", ptr);
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