Renderer: Add DebugDrawer
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@@ -2,6 +2,7 @@
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#include <Nazara/Math.hpp>
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#include <Nazara/Platform.hpp>
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#include <Nazara/Renderer.hpp>
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#include <Nazara/Renderer/DebugDrawer.hpp>
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#include <NZSL/FilesystemModuleResolver.hpp>
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#include <NZSL/LangWriter.hpp>
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#include <NZSL/Parser.hpp>
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@@ -249,6 +250,8 @@ int main()
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Nz::Mouse::SetRelativeMouseMode(true);
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Nz::DebugDrawer debugDrawer(*renderDevice);
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while (window.IsOpen())
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{
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Nz::WindowEvent event;
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@@ -329,6 +332,14 @@ int main()
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continue;
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}
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debugDrawer.Reset(frame);
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debugDrawer.SetViewerData(ubo.viewMatrix * ubo.projectionMatrix);
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Nz::Boxf aabb = spaceship->GetAABB();
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aabb.Transform(ubo.modelMatrix);
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debugDrawer.DrawBox(aabb, Nz::Color::Green);
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ubo.viewMatrix = Nz::Matrix4f::TransformInverse(viewerPos, camAngles);
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if (uboUpdate)
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@@ -351,6 +362,8 @@ int main()
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uboUpdate = false;
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}
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debugDrawer.Prepare(frame);
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const Nz::RenderTarget* windowRT = window.GetRenderTarget();
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frame.Execute([&](Nz::CommandBufferBuilder& builder)
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{
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@@ -375,6 +388,8 @@ int main()
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builder.SetViewport(Nz::Recti{ 0, 0, int(windowSize.x), int(windowSize.y) });
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builder.DrawIndexed(meshIB->GetIndexCount());
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debugDrawer.Draw(builder);
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}
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builder.EndRenderPass();
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}
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