Renderer/GlslWriter: Fix exception
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@ -243,9 +243,10 @@ namespace Nz
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case ShaderAst::ExpressionType::Float4:
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case ShaderAst::ExpressionType::Float4:
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Append(String::Format("vec4(%F, %F, %F, %F)", node.values.vec4.x, node.values.vec4.y, node.values.vec4.z, node.values.vec4.w));
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Append(String::Format("vec4(%F, %F, %F, %F)", node.values.vec4.x, node.values.vec4.y, node.values.vec4.z, node.values.vec4.w));
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break;
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break;
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}
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throw std::runtime_error("Unhandled expression type");
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default:
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throw std::runtime_error("Unhandled expression type");
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}
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}
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}
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void GlslWriter::Write(const ShaderAst::ExpressionStatement& node)
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void GlslWriter::Write(const ShaderAst::ExpressionStatement& node)
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