Reworked IndexBuffer, Vertex[Buffer|Declaration|Structs]

Former-commit-id: e3f637f2680afda57a444f73b8f7ad681bb1b8a5
This commit is contained in:
Lynix
2013-07-01 16:14:29 +02:00
parent 35d9a2fef7
commit 4abefc3e93
32 changed files with 713 additions and 1101 deletions

View File

@@ -102,7 +102,7 @@ namespace
/// Chargement des submesh
// Actuellement le loader ne charge qu'un submesh
std::unique_ptr<NzIndexBuffer> indexBuffer(new NzIndexBuffer(header.num_tris * 3, false, parameters.storage, nzBufferUsage_Static));
std::unique_ptr<NzIndexBuffer> indexBuffer(new NzIndexBuffer(false, header.num_tris * 3, parameters.storage, nzBufferUsage_Static));
indexBuffer->SetPersistent(false);
/// Lecture des triangles
@@ -149,7 +149,7 @@ namespace
}
#endif
std::unique_ptr<NzVertexBuffer> vertexBuffer(new NzVertexBuffer(NzMesh::GetDeclaration(), header.num_vertices, parameters.storage, nzBufferUsage_Static));
std::unique_ptr<NzVertexBuffer> vertexBuffer(new NzVertexBuffer(NzVertexDeclaration::Get(nzVertexLayout_XYZ_Normal_UV_Tangent), header.num_vertices, parameters.storage, nzBufferUsage_Static));
std::unique_ptr<NzStaticMesh> subMesh(new NzStaticMesh(mesh));
if (!subMesh->Create(vertexBuffer.get()))
{

View File

@@ -292,7 +292,7 @@ bool NzMD5MeshParser::Parse(NzMesh* mesh)
// Index buffer
bool largeIndices = (vertexCount > std::numeric_limits<nzUInt16>::max());
std::unique_ptr<NzIndexBuffer> indexBuffer(new NzIndexBuffer(indexCount, largeIndices, m_parameters.storage));
std::unique_ptr<NzIndexBuffer> indexBuffer(new NzIndexBuffer(largeIndices, indexCount, m_parameters.storage));
indexBuffer->SetPersistent(false);
NzIndexMapper indexMapper(indexBuffer.get(), nzBufferAccess_DiscardAndWrite);
@@ -308,7 +308,7 @@ bool NzMD5MeshParser::Parse(NzMesh* mesh)
indexMapper.Unmap();
// Vertex buffer
std::unique_ptr<NzVertexBuffer> vertexBuffer(new NzVertexBuffer(NzMesh::GetDeclaration(), vertexCount, m_parameters.storage));
std::unique_ptr<NzVertexBuffer> vertexBuffer(new NzVertexBuffer(NzVertexDeclaration::Get(nzVertexLayout_XYZ_Normal_UV_Tangent), vertexCount, m_parameters.storage));
NzBufferMapper<NzVertexBuffer> vertexMapper(vertexBuffer.get(), nzBufferAccess_WriteOnly);
NzMeshVertex* vertex = reinterpret_cast<NzMeshVertex*>(vertexMapper.GetPointer());