Reworked IndexBuffer, Vertex[Buffer|Declaration|Structs]

Former-commit-id: e3f637f2680afda57a444f73b8f7ad681bb1b8a5
This commit is contained in:
Lynix
2013-07-01 16:14:29 +02:00
parent 35d9a2fef7
commit 4abefc3e93
32 changed files with 713 additions and 1101 deletions

View File

@@ -170,6 +170,8 @@ NzSubMesh* NzMesh::BuildSubMesh(const NzPrimitive& primitive, const NzMeshParams
NzMatrix4f matrix(primitive.matrix);
matrix.ApplyScale(params.scale);
NzVertexDeclaration* declaration = NzVertexDeclaration::Get(nzVertexLayout_XYZ_Normal_UV_Tangent);
switch (primitive.type)
{
case nzPrimitiveType_Box:
@@ -181,7 +183,7 @@ NzSubMesh* NzMesh::BuildSubMesh(const NzPrimitive& primitive, const NzMeshParams
indexBuffer.reset(new NzIndexBuffer(indexCount, vertexCount > std::numeric_limits<nzUInt16>::max(), params.storage, nzBufferUsage_Static));
indexBuffer->SetPersistent(false);
vertexBuffer.reset(new NzVertexBuffer(GetDeclaration(), vertexCount, params.storage, nzBufferUsage_Static));
vertexBuffer.reset(new NzVertexBuffer(declaration, vertexCount, params.storage, nzBufferUsage_Static));
vertexBuffer->SetPersistent(false);
NzBufferMapper<NzVertexBuffer> vertexMapper(vertexBuffer.get(), nzBufferAccess_WriteOnly);
@@ -200,7 +202,7 @@ NzSubMesh* NzMesh::BuildSubMesh(const NzPrimitive& primitive, const NzMeshParams
indexBuffer.reset(new NzIndexBuffer(indexCount, vertexCount > std::numeric_limits<nzUInt16>::max(), params.storage, nzBufferUsage_Static));
indexBuffer->SetPersistent(false);
vertexBuffer.reset(new NzVertexBuffer(GetDeclaration(), vertexCount, params.storage, nzBufferUsage_Static));
vertexBuffer.reset(new NzVertexBuffer(declaration, vertexCount, params.storage, nzBufferUsage_Static));
vertexBuffer->SetPersistent(false);
NzBufferMapper<NzVertexBuffer> vertexMapper(vertexBuffer.get(), nzBufferAccess_WriteOnly);
@@ -223,7 +225,7 @@ NzSubMesh* NzMesh::BuildSubMesh(const NzPrimitive& primitive, const NzMeshParams
indexBuffer.reset(new NzIndexBuffer(indexCount, vertexCount > std::numeric_limits<nzUInt16>::max(), params.storage, nzBufferUsage_Static));
indexBuffer->SetPersistent(false);
vertexBuffer.reset(new NzVertexBuffer(GetDeclaration(), vertexCount, params.storage, nzBufferUsage_Static));
vertexBuffer.reset(new NzVertexBuffer(declaration, vertexCount, params.storage, nzBufferUsage_Static));
vertexBuffer->SetPersistent(false);
NzBufferMapper<NzVertexBuffer> vertexMapper(vertexBuffer.get(), nzBufferAccess_WriteOnly);
@@ -242,7 +244,7 @@ NzSubMesh* NzMesh::BuildSubMesh(const NzPrimitive& primitive, const NzMeshParams
indexBuffer.reset(new NzIndexBuffer(indexCount, vertexCount > std::numeric_limits<nzUInt16>::max(), params.storage, nzBufferUsage_Static));
indexBuffer->SetPersistent(false);
vertexBuffer.reset(new NzVertexBuffer(GetDeclaration(), vertexCount, params.storage, nzBufferUsage_Static));
vertexBuffer.reset(new NzVertexBuffer(declaration, vertexCount, params.storage, nzBufferUsage_Static));
vertexBuffer->SetPersistent(false);
NzBufferMapper<NzVertexBuffer> vertexMapper(vertexBuffer.get(), nzBufferAccess_WriteOnly);
@@ -261,7 +263,7 @@ NzSubMesh* NzMesh::BuildSubMesh(const NzPrimitive& primitive, const NzMeshParams
indexBuffer.reset(new NzIndexBuffer(indexCount, vertexCount > std::numeric_limits<nzUInt16>::max(), params.storage, nzBufferUsage_Static));
indexBuffer->SetPersistent(false);
vertexBuffer.reset(new NzVertexBuffer(GetDeclaration(), vertexCount, params.storage, nzBufferUsage_Static));
vertexBuffer.reset(new NzVertexBuffer(declaration, vertexCount, params.storage, nzBufferUsage_Static));
vertexBuffer->SetPersistent(false);
NzBufferMapper<NzVertexBuffer> vertexMapper(vertexBuffer.get(), nzBufferAccess_WriteOnly);
@@ -979,36 +981,6 @@ void NzMesh::Transform(const NzMatrix4f& matrix)
m_impl->aabbUpdated = false;
}
const NzVertexDeclaration* NzMesh::GetDeclaration()
{
static NzVertexDeclaration declaration;
if (!declaration.IsValid())
{
// Déclaration correspondant à NzVertexStruct_XYZ_Normal_UV_Tangent
NzVertexElement elements[4];
elements[0].offset = 0;
elements[0].type = nzElementType_Float3;
elements[0].usage = nzElementUsage_Position;
elements[1].offset = 3*sizeof(float);
elements[1].type = nzElementType_Float3;
elements[1].usage = nzElementUsage_Normal;
elements[2].offset = 3*sizeof(float) + 3*sizeof(float);
elements[2].type = nzElementType_Float2;
elements[2].usage = nzElementUsage_TexCoord;
elements[3].offset = 3*sizeof(float) + 3*sizeof(float) + 2*sizeof(float);
elements[3].type = nzElementType_Float3;
elements[3].usage = nzElementUsage_Tangent;
declaration.Create(elements, 4);
}
return &declaration;
}
void NzMesh::OnResourceReleased(const NzResource* resource, int index)
{
NazaraUnused(resource);