Graphics: Add RenderSystem and frame pipeline
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@@ -3,6 +3,7 @@
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#include <Nazara/Platform.hpp>
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#include <Nazara/Graphics.hpp>
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#include <Nazara/Graphics/Components.hpp>
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#include <Nazara/Graphics/Systems.hpp>
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#include <Nazara/Math/PidController.hpp>
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#include <Nazara/Physics3D.hpp>
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#include <Nazara/Physics3D/Components.hpp>
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@@ -49,6 +50,8 @@ int main()
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return __LINE__;
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}
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Nz::RenderWindowImpl* windowImpl = window.GetImpl();
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std::shared_ptr<Nz::Mesh> spaceshipMesh = Nz::Mesh::LoadFromFile(resourceDir / "Spaceship/spaceship.obj", meshParams);
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if (!spaceshipMesh)
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{
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@@ -89,10 +92,6 @@ int main()
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Nz::Vector2ui windowSize = window.GetSize();
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Nz::ViewerInstance viewerInstance;
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viewerInstance.UpdateTargetSize(Nz::Vector2f(window.GetSize()));
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viewerInstance.UpdateProjViewMatrices(Nz::Matrix4f::Perspective(Nz::DegreeAnglef(70.f), float(windowSize.x) / windowSize.y, 0.1f, 1000.f), Nz::Matrix4f::Translate(Nz::Vector3f::Backward() * 1));
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Nz::VertexMapper vertexMapper(*spaceshipMesh->GetSubMesh(0), Nz::BufferAccess::ReadOnly);
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Nz::SparsePtr<Nz::Vector3f> vertices = vertexMapper.GetComponentPtr<Nz::Vector3f>(Nz::VertexComponent::Position);
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@@ -100,8 +99,13 @@ int main()
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entt::registry registry;
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Nz::Physics3DSystem physSytem(registry);
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Nz::RenderSystem renderSystem(registry);
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entt::entity viewer = registry.create();
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registry.emplace<Nz::NodeComponent>(viewer);
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registry.emplace<Nz::CameraComponent>(viewer, windowImpl);
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auto shipCollider = std::make_shared<Nz::ConvexCollider3D>(vertices, vertexMapper.GetVertexCount(), 0.01f);
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std::shared_ptr<Nz::Material> colliderMat = std::make_shared<Nz::Material>(Nz::BasicMaterial::GetSettings());
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@@ -122,41 +126,41 @@ int main()
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}
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entt::entity playerEntity = registry.create();
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Nz::Node headingNode;
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{
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auto& entityNode = registry.emplace<Nz::NodeComponent>(playerEntity);
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entityNode.SetPosition(Nz::Vector3f(12.5f, 0.f, 25.f));
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entt::entity headingEntity = registry.create();
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{
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auto& entityGfx = registry.emplace<Nz::GraphicsComponent>(playerEntity);
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entityGfx.AttachRenderable(model);
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auto& entityNode = registry.emplace<Nz::NodeComponent>(playerEntity);
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entityNode.SetPosition(Nz::Vector3f(12.5f, 0.f, 25.f));
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auto& entityPhys = registry.emplace<Nz::RigidBody3DComponent>(playerEntity, physSytem.CreateRigidBody(shipCollider));
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entityPhys.SetMass(50.f);
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entityPhys.SetAngularDamping(Nz::Vector3f::Zero());
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headingNode.SetParent(entityNode);
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auto& headingNode = registry.emplace<Nz::NodeComponent>(headingEntity);
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headingNode.SetInheritRotation(false);
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headingNode.SetRotation(entityNode.GetRotation());
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headingNode.SetParent(registry, playerEntity);
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}
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Nz::Node cameraNode;
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cameraNode.SetParent(headingNode);
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cameraNode.SetPosition(Nz::Vector3f::Backward() * 2.5f + Nz::Vector3f::Up() * 1.f);
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registry.get<Nz::NodeComponent>(viewer).SetParent(registry, headingEntity);
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registry.get<Nz::NodeComponent>(viewer).SetPosition(Nz::Vector3f::Backward() * 2.5f + Nz::Vector3f::Up() * 1.f);
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for (std::size_t x = 0; x < 1; ++x)
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for (std::size_t x = 0; x < 5; ++x)
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{
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for (std::size_t y = 0; y < 1; ++y)
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for (std::size_t y = 0; y < 5; ++y)
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{
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for (std::size_t z = 0; z < 10; ++z)
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for (std::size_t z = 0; z < 5; ++z)
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{
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entt::entity entity = registry.create();
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auto& entityNode = registry.emplace<Nz::NodeComponent>(entity);
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entityNode.SetPosition(Nz::Vector3f(x * 2.f, y * 1.5f, z * 2.f));
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auto& entityGfx = registry.emplace<Nz::GraphicsComponent>(entity);
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entityGfx.AttachRenderable(model);
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auto& entityNode = registry.emplace<Nz::NodeComponent>(entity);
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entityNode.SetPosition(Nz::Vector3f(x * 2.f, y * 1.5f, z * 2.f));
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auto& entityPhys = registry.emplace<Nz::RigidBody3DComponent>(entity, physSytem.CreateRigidBody(shipCollider));
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entityPhys.SetMass(1.f);
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entityPhys.SetAngularDamping(Nz::Vector3f::Zero());
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@@ -165,46 +169,6 @@ int main()
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}
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}
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Nz::RenderWindowImpl* windowImpl = window.GetImpl();
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std::shared_ptr<Nz::CommandPool> commandPool = windowImpl->CreateCommandPool(Nz::QueueType::Graphics);
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Nz::CommandBufferPtr drawCommandBuffer;
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auto RebuildCommandBuffer = [&]
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{
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Nz::Vector2ui windowSize = window.GetSize();
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drawCommandBuffer = commandPool->BuildCommandBuffer([&](Nz::CommandBufferBuilder& builder)
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{
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Nz::Recti renderRect(0, 0, window.GetSize().x, window.GetSize().y);
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Nz::CommandBufferBuilder::ClearValues clearValues[2];
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clearValues[0].color = Nz::Color(80, 80, 80);
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clearValues[1].depth = 1.f;
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clearValues[1].stencil = 0;
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builder.BeginDebugRegion("Main window rendering", Nz::Color::Green);
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{
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builder.BeginRenderPass(windowImpl->GetFramebuffer(), windowImpl->GetRenderPass(), renderRect, { clearValues[0], clearValues[1] });
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{
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builder.SetScissor(Nz::Recti{ 0, 0, int(windowSize.x), int(windowSize.y) });
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builder.SetViewport(Nz::Recti{ 0, 0, int(windowSize.x), int(windowSize.y) });
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builder.BindShaderBinding(Nz::Graphics::ViewerBindingSet, viewerInstance.GetShaderBinding());
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auto view = registry.view<const Nz::GraphicsComponent>();
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for (auto [entity, gfxComponent] : view.each())
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{
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const Nz::WorldInstance& worldInstance = gfxComponent.GetWorldInstance();
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for (const auto& renderable : gfxComponent.GetRenderables())
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renderable->Draw(builder, worldInstance);
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}
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}
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builder.EndRenderPass();
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}
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builder.EndDebugRegion();
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});
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};
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Nz::Vector3f viewerPos = Nz::Vector3f::Zero();
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Nz::EulerAnglesf camAngles(0.f, 0.f, 0.f);
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@@ -254,13 +218,19 @@ int main()
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{
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auto view = registry.view<Nz::GraphicsComponent>();
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for (auto [entity, gfxComponent] : view.each())
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{
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gfxComponent.AttachRenderable(colliderModel);
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registry.patch<Nz::GraphicsComponent>(entity);
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}
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}
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else
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{
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auto view = registry.view<Nz::GraphicsComponent>();
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for (auto [entity, gfxComponent] : view.each())
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{
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gfxComponent.DetachRenderable(colliderModel);
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registry.patch<Nz::GraphicsComponent>(entity);
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}
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}
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rebuildCommandBuffer = true;
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}
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@@ -278,15 +248,15 @@ int main()
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camQuat = camAngles;
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headingNode.SetRotation(camQuat);
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registry.get<Nz::NodeComponent>(headingEntity).SetRotation(camQuat);
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break;
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}
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case Nz::WindowEventType::Resized:
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{
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Nz::Vector2ui windowSize = window.GetSize();
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viewerInstance.UpdateProjectionMatrix(Nz::Matrix4f::Perspective(Nz::DegreeAnglef(70.f), float(windowSize.x) / windowSize.y, 0.1f, 1000.f));
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viewerInstance.UpdateTargetSize(Nz::Vector2f(windowSize));
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//viewerInstance.UpdateProjectionMatrix(Nz::Matrix4f::Perspective(Nz::DegreeAnglef(70.f), float(windowSize.x) / windowSize.y, 0.1f, 1000.f));
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//viewerInstance.UpdateTargetSize(Nz::Vector2f(windowSize));
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break;
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}
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@@ -306,11 +276,11 @@ int main()
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Nz::RigidBody3DComponent& playerShipBody = registry.get<Nz::RigidBody3DComponent>(playerEntity);
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Nz::Quaternionf currentRotation = playerShipBody.GetRotation();
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Nz::Vector3f desiredHeading = headingNode.GetForward();
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Nz::Vector3f desiredHeading = registry.get<Nz::NodeComponent>(headingEntity).GetForward();
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Nz::Vector3f currentHeading = currentRotation * Nz::Vector3f::Forward();
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Nz::Vector3f headingError = currentHeading.CrossProduct(desiredHeading);
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Nz::Vector3f desiredUp = headingNode.GetUp();
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Nz::Vector3f desiredUp = registry.get<Nz::NodeComponent>(headingEntity).GetUp();
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Nz::Vector3f currentUp = currentRotation * Nz::Vector3f::Up();
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Nz::Vector3f upError = currentUp.CrossProduct(desiredUp);
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@@ -342,49 +312,7 @@ int main()
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if (!frame)
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continue;
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Nz::UploadPool& uploadPool = frame.GetUploadPool();
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viewerInstance.UpdateViewMatrix(Nz::Matrix4f::ViewMatrix(cameraNode.GetPosition(Nz::CoordSys::Global), cameraNode.GetRotation(Nz::CoordSys::Global)));
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frame.Execute([&](Nz::CommandBufferBuilder& builder)
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{
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builder.BeginDebugRegion("UBO Update", Nz::Color::Yellow);
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{
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builder.PreTransferBarrier();
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viewerInstance.UpdateBuffers(uploadPool, builder);
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/*
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modelInstance.UpdateBuffers(uploadPool, builder);
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modelInstance2.UpdateBuffers(uploadPool, builder);
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*/
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auto view = registry.view<Nz::GraphicsComponent, const Nz::NodeComponent>();
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for (auto [entity, gfxComponent, nodeComponent] : view.each())
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{
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Nz::WorldInstance& worldInstance = gfxComponent.GetWorldInstance();
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worldInstance.UpdateWorldMatrix(nodeComponent.GetTransformMatrix());
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worldInstance.UpdateBuffers(uploadPool, builder);
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}
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if (material->Update(frame, builder))
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rebuildCommandBuffer = true;
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if (colliderMat->Update(frame, builder))
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rebuildCommandBuffer = true;
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builder.PostTransferBarrier();
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}
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builder.EndDebugRegion();
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}, Nz::QueueType::Transfer);
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if (rebuildCommandBuffer || frame.IsFramebufferInvalidated())
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{
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frame.PushForRelease(std::move(drawCommandBuffer));
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RebuildCommandBuffer();
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}
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frame.SubmitCommandBuffer(drawCommandBuffer.get(), Nz::QueueType::Graphics);
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renderSystem.Render(registry, frame);
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frame.Present();
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