Graphics: Add RenderSystem and frame pipeline
This commit is contained in:
@@ -2,22 +2,32 @@
|
||||
// This file is part of the "Nazara Engine - Utility module"
|
||||
// For conditions of distribution and use, see copyright notice in Prerequisites.hpp
|
||||
|
||||
#include <Nazara/Utility/Components/NodeComponent.hpp>
|
||||
#include <Nazara/Utility/Debug.hpp>
|
||||
#include "GraphicsComponent.hpp"
|
||||
#include <Nazara/Graphics/Components/GraphicsComponent.hpp>
|
||||
#include <Nazara/Graphics/Debug.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
inline GraphicsComponent::GraphicsComponent()
|
||||
{
|
||||
m_worldInstance = std::make_unique<WorldInstance>(); //< FIXME
|
||||
}
|
||||
|
||||
inline void GraphicsComponent::AttachRenderable(std::shared_ptr<InstancedRenderable> renderable)
|
||||
{
|
||||
m_renderables.push_back(std::move(renderable));
|
||||
|
||||
OnRenderableAttached(this, m_renderables.back());
|
||||
}
|
||||
|
||||
inline void GraphicsComponent::DetachRenderable(const std::shared_ptr<InstancedRenderable>& renderable)
|
||||
{
|
||||
auto it = std::find(m_renderables.begin(), m_renderables.end(), renderable);
|
||||
if (it != m_renderables.end())
|
||||
{
|
||||
OnRenderableDetach(this, renderable);
|
||||
|
||||
m_renderables.erase(it);
|
||||
}
|
||||
}
|
||||
|
||||
inline const std::vector<std::shared_ptr<InstancedRenderable>>& GraphicsComponent::GetRenderables() const
|
||||
@@ -27,11 +37,11 @@ namespace Nz
|
||||
|
||||
inline WorldInstance& GraphicsComponent::GetWorldInstance()
|
||||
{
|
||||
return m_worldInstance;
|
||||
return *m_worldInstance;
|
||||
}
|
||||
|
||||
inline const WorldInstance& GraphicsComponent::GetWorldInstance() const
|
||||
{
|
||||
return m_worldInstance;
|
||||
return *m_worldInstance;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user