Graphics: Add RenderSystem and frame pipeline
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84
include/Nazara/Graphics/ForwardFramePipeline.hpp
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84
include/Nazara/Graphics/ForwardFramePipeline.hpp
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// Copyright (C) 2017 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_FORWARDFRAMEPIPELINE_HPP
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#define NAZARA_FORWARDFRAMEPIPELINE_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Graphics/BakedFrameGraph.hpp>
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#include <Nazara/Graphics/Config.hpp>
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#include <Nazara/Graphics/FramePipeline.hpp>
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#include <Nazara/Graphics/InstancedRenderable.hpp>
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#include <Nazara/Graphics/Material.hpp>
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#include <Nazara/Renderer/ShaderBinding.hpp>
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#include <optional>
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#include <unordered_map>
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#include <unordered_set>
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namespace Nz
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{
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class NAZARA_GRAPHICS_API ForwardFramePipeline : public FramePipeline
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{
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public:
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ForwardFramePipeline();
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ForwardFramePipeline(const ForwardFramePipeline&) = delete;
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ForwardFramePipeline(ForwardFramePipeline&&) = delete;
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~ForwardFramePipeline() = default;
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void InvalidateViewer(AbstractViewer* viewerInstance) override;
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void InvalidateWorldInstance(WorldInstance* worldInstance) override;
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void RegisterInstancedDrawable(WorldInstance* worldInstance, const InstancedRenderable* instancedRenderable) override;
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void RegisterViewer(AbstractViewer* viewerInstance) override;
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void Render(RenderFrame& renderFrame) override;
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void UnregisterInstancedDrawable(WorldInstance* worldInstance, const InstancedRenderable* instancedRenderable) override;
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void UnregisterViewer(AbstractViewer* viewerInstance) override;
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ForwardFramePipeline& operator=(const ForwardFramePipeline&) = delete;
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ForwardFramePipeline& operator=(ForwardFramePipeline&&) = delete;
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private:
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BakedFrameGraph BuildFrameGraph();
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void RegisterMaterial(Material* material);
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void UnregisterMaterial(Material* material);
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struct MaterialData
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{
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std::size_t usedCount = 0;
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NazaraSlot(Material, OnMaterialInvalidated, onMaterialInvalided);
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};
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struct RenderableData
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{
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NazaraSlot(InstancedRenderable, OnMaterialInvalidated, onMaterialInvalidated);
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};
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struct ViewerData
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{
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std::size_t colorAttachment;
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std::size_t depthStencilAttachment;
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ShaderBindingPtr blitShaderBinding;
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};
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std::size_t m_forwardPass;
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std::unordered_map<AbstractViewer*, ViewerData> m_viewers;
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std::unordered_map<Material*, MaterialData> m_materials;
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std::unordered_map<WorldInstance*, std::unordered_map<const InstancedRenderable*, RenderableData>> m_renderables;
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std::unordered_set<AbstractViewer*> m_invalidatedViewerInstances;
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std::unordered_set<Material*> m_invalidatedMaterials;
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std::unordered_set<WorldInstance*> m_invalidatedWorldInstances;
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BakedFrameGraph m_bakedFrameGraph;
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bool m_rebuildFrameGraph;
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bool m_rebuildForwardPass;
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};
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}
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#include <Nazara/Graphics/ForwardFramePipeline.inl>
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#endif
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