Graphics: Add RenderSystem and frame pipeline

This commit is contained in:
Jérôme Leclercq
2021-07-06 11:04:22 +02:00
parent 428a706fbe
commit 4ac5fe7cba
37 changed files with 1202 additions and 141 deletions

View File

@@ -0,0 +1,46 @@
// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_FRAMEPIPELINE_HPP
#define NAZARA_FRAMEPIPELINE_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Graphics/Config.hpp>
namespace Nz
{
class AbstractViewer;
class InstancedRenderable;
class RenderFrame;
class WorldInstance;
class NAZARA_GRAPHICS_API FramePipeline
{
public:
FramePipeline() = default;
FramePipeline(const FramePipeline&) = delete;
FramePipeline(FramePipeline&&) noexcept = default;
virtual ~FramePipeline();
virtual void InvalidateViewer(AbstractViewer* viewerInstance) = 0;
virtual void InvalidateWorldInstance(WorldInstance* worldInstance) = 0;
virtual void RegisterInstancedDrawable(WorldInstance* worldInstance, const InstancedRenderable* instancedRenderable) = 0;
virtual void RegisterViewer(AbstractViewer* viewerInstance) = 0;
virtual void Render(RenderFrame& renderFrame) = 0;
virtual void UnregisterInstancedDrawable(WorldInstance* worldInstance, const InstancedRenderable* instancedRenderable) = 0;
virtual void UnregisterViewer(AbstractViewer* viewerInstance) = 0;
FramePipeline& operator=(const FramePipeline&) = delete;
FramePipeline& operator=(FramePipeline&&) noexcept = default;
};
}
#include <Nazara/Graphics/FramePipeline.inl>
#endif