Graphics: Add RenderSystem and frame pipeline
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@@ -7,6 +7,31 @@
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namespace Nz
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{
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inline const std::shared_ptr<RenderPipeline>& Graphics::GetBlitPipeline() const
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{
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return m_blitPipeline;
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}
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inline const std::shared_ptr<RenderPipelineLayout>& Graphics::GetBlitPipelineLayout() const
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{
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return m_blitPipelineLayout;
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}
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inline const std::shared_ptr<AbstractBuffer>& Graphics::GetFullscreenVertexBuffer() const
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{
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return m_fullscreenVertexBuffer;
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}
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inline const std::shared_ptr<VertexDeclaration>& Graphics::GetFullscreenVertexDeclaration() const
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{
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return m_fullscreenVertexDeclaration;
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}
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inline PixelFormat Graphics::GetPreferredDepthStencilFormat() const
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{
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return m_preferredDepthStencilFormat;
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}
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inline const std::shared_ptr<RenderPipelineLayout>& Graphics::GetReferencePipelineLayout() const
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{
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return m_referencePipelineLayout;
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