Graphics: Add RenderSystem and frame pipeline

This commit is contained in:
Jérôme Leclercq
2021-07-06 11:04:22 +02:00
parent 428a706fbe
commit 4ac5fe7cba
37 changed files with 1202 additions and 141 deletions

View File

@@ -8,11 +8,14 @@
#define NAZARA_INSTANCEDRENDERABLE_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/Signal.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <memory>
namespace Nz
{
class CommandBufferBuilder;
class Material;
class WorldInstance;
class NAZARA_GRAPHICS_API InstancedRenderable
@@ -23,10 +26,15 @@ namespace Nz
InstancedRenderable(InstancedRenderable&&) noexcept = default;
~InstancedRenderable();
virtual void Draw(CommandBufferBuilder& commandBuffer, const WorldInstance& instance) const = 0;
virtual void Draw(CommandBufferBuilder& commandBuffer) const = 0;
virtual const std::shared_ptr<Material>& GetMaterial(std::size_t i) const = 0;
virtual std::size_t GetMaterialCount() const = 0;
InstancedRenderable& operator=(const InstancedRenderable&) = delete;
InstancedRenderable& operator=(InstancedRenderable&&) noexcept = default;
NazaraSignal(OnMaterialInvalidated, InstancedRenderable* /*instancedRenderable*/, std::size_t /*materialIndex*/, const std::shared_ptr<Material>& /*newMaterial*/);
};
}