Graphics: Add RenderSystem and frame pipeline

This commit is contained in:
Jérôme Leclercq
2021-07-06 11:04:22 +02:00
parent 428a706fbe
commit 4ac5fe7cba
37 changed files with 1202 additions and 141 deletions

View File

@@ -29,14 +29,17 @@
#ifndef NAZARA_GLOBAL_GRAPHICS_HPP
#define NAZARA_GLOBAL_GRAPHICS_HPP
#include <Nazara/Graphics/AbstractViewer.hpp>
#include <Nazara/Graphics/BakedFrameGraph.hpp>
#include <Nazara/Graphics/BasicMaterial.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Graphics/CullingList.hpp>
#include <Nazara/Graphics/Enums.hpp>
#include <Nazara/Graphics/ForwardFramePipeline.hpp>
#include <Nazara/Graphics/FrameGraph.hpp>
#include <Nazara/Graphics/FramePass.hpp>
#include <Nazara/Graphics/FramePassAttachment.hpp>
#include <Nazara/Graphics/FramePipeline.hpp>
#include <Nazara/Graphics/GraphicalMesh.hpp>
#include <Nazara/Graphics/Graphics.hpp>
#include <Nazara/Graphics/InstancedRenderable.hpp>