Graphics: Add RenderSystem and frame pipeline
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149
src/Nazara/Graphics/Systems/RenderSystem.cpp
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149
src/Nazara/Graphics/Systems/RenderSystem.cpp
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// Copyright (C) 2021 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Utility module"
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// For conditions of distribution and use, see copyright notice in Prerequisites.hpp
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#include <Nazara/Graphics/Systems/RenderSystem.hpp>
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#include <Nazara/Graphics/ForwardFramePipeline.hpp>
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#include <Nazara/Graphics/ViewerInstance.hpp>
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#include <Nazara/Graphics/WorldInstance.hpp>
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#include <Nazara/Graphics/Components/CameraComponent.hpp>
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#include <Nazara/Graphics/Components/GraphicsComponent.hpp>
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#include <Nazara/Renderer/CommandBufferBuilder.hpp>
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#include <Nazara/Renderer/Renderframe.hpp>
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#include <Nazara/Renderer/UploadPool.hpp>
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#include <Nazara/Utility/Components/NodeComponent.hpp>
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#include <Nazara/Graphics/Debug.hpp>
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namespace Nz
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{
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RenderSystem::RenderSystem(entt::registry& registry) :
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m_cameraConstructObserver(registry, entt::collector.group<CameraComponent, NodeComponent>()),
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m_graphicsConstructObserver(registry, entt::collector.group<GraphicsComponent, NodeComponent>())
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{
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m_cameraDestroyConnection = registry.on_destroy<CameraComponent>().connect<&RenderSystem::OnCameraDestroy>(this);
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m_graphicsDestroyConnection = registry.on_destroy<GraphicsComponent>().connect<&RenderSystem::OnGraphicsDestroy>(this);
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m_nodeDestroyConnection = registry.on_destroy<NodeComponent>().connect<&RenderSystem::OnNodeDestroy>(this);
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m_pipeline = std::make_unique<ForwardFramePipeline>();
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}
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RenderSystem::~RenderSystem()
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{
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m_cameraConstructObserver.disconnect();
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m_graphicsConstructObserver.disconnect();
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m_cameraDestroyConnection.release();
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m_graphicsDestroyConnection.release();
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m_nodeDestroyConnection.release();
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}
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void RenderSystem::Render(entt::registry& registry, RenderFrame& renderFrame)
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{
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m_cameraConstructObserver.each([&](entt::entity entity)
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{
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CameraComponent& entityCamera = registry.get<CameraComponent>(entity);
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NodeComponent& entityNode = registry.get<NodeComponent>(entity);
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m_pipeline->RegisterViewer(&entityCamera);
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m_invalidatedCameraNode.insert(entity);
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assert(m_cameraEntities.find(entity) == m_cameraEntities.end());
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auto& cameraEntity = m_cameraEntities[entity];
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cameraEntity.onNodeInvalidation.Connect(entityNode.OnNodeInvalidation, [this, entity](const Node* node)
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{
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m_invalidatedCameraNode.insert(entity);
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});
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});
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m_graphicsConstructObserver.each([&](entt::entity entity)
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{
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GraphicsComponent& entityGfx = registry.get<GraphicsComponent>(entity);
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NodeComponent& entityNode = registry.get<NodeComponent>(entity);
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WorldInstance& worldInstance = entityGfx.GetWorldInstance();
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for (const auto& renderable : entityGfx.GetRenderables())
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m_pipeline->RegisterInstancedDrawable(&worldInstance, renderable.get());
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m_invalidatedWorldNode.insert(entity);
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assert(m_graphicsEntities.find(entity) == m_graphicsEntities.end());
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auto& graphicsEntity = m_graphicsEntities[entity];
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graphicsEntity.onNodeInvalidation.Connect(entityNode.OnNodeInvalidation, [this, entity](const Node* node)
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{
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m_invalidatedWorldNode.insert(entity);
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});
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graphicsEntity.onRenderableAttached.Connect(entityGfx.OnRenderableAttached, [this](GraphicsComponent* gfx, const std::shared_ptr<InstancedRenderable>& renderable)
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{
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WorldInstance& worldInstance = gfx->GetWorldInstance();
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m_pipeline->RegisterInstancedDrawable(&worldInstance, renderable.get());
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});
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graphicsEntity.onRenderableDetach.Connect(entityGfx.OnRenderableDetach, [this](GraphicsComponent* gfx, const std::shared_ptr<InstancedRenderable>& renderable)
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{
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WorldInstance& worldInstance = gfx->GetWorldInstance();
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m_pipeline->UnregisterInstancedDrawable(&worldInstance, renderable.get());
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});
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});
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UpdateInstances(registry);
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m_pipeline->Render(renderFrame);
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}
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void RenderSystem::OnCameraDestroy(entt::registry& registry, entt::entity entity)
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{
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m_cameraEntities.erase(entity);
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m_invalidatedCameraNode.erase(entity);
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CameraComponent& entityCamera = registry.get<CameraComponent>(entity);
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m_pipeline->UnregisterViewer(&entityCamera);
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}
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void RenderSystem::OnGraphicsDestroy(entt::registry& registry, entt::entity entity)
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{
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m_graphicsEntities.erase(entity);
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m_invalidatedWorldNode.erase(entity);
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GraphicsComponent& entityGfx = registry.get<GraphicsComponent>(entity);
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WorldInstance& worldInstance = entityGfx.GetWorldInstance();
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for (const auto& renderable : entityGfx.GetRenderables())
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m_pipeline->UnregisterInstancedDrawable(&worldInstance, renderable.get());
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}
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void RenderSystem::OnNodeDestroy(entt::registry& registry, entt::entity entity)
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{
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if (registry.try_get<CameraComponent>(entity))
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OnCameraDestroy(registry, entity);
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if (registry.try_get<GraphicsComponent>(entity))
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OnGraphicsDestroy(registry, entity);
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}
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void RenderSystem::UpdateInstances(entt::registry& registry)
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{
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for (entt::entity entity : m_invalidatedCameraNode)
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{
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const NodeComponent& entityNode = registry.get<const NodeComponent>(entity);
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CameraComponent& entityCamera = registry.get<CameraComponent>(entity);
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ViewerInstance& viewerInstance = entityCamera.GetViewerInstance();
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viewerInstance.UpdateViewMatrix(Nz::Matrix4f::ViewMatrix(entityNode.GetPosition(CoordSys::Global), entityNode.GetRotation(CoordSys::Global)));
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m_pipeline->InvalidateViewer(&entityCamera);
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}
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m_invalidatedCameraNode.clear();
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for (entt::entity entity : m_invalidatedWorldNode)
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{
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const NodeComponent& entityNode = registry.get<const NodeComponent>(entity);
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GraphicsComponent& entityGraphics = registry.get<GraphicsComponent>(entity);
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WorldInstance& worldInstance = entityGraphics.GetWorldInstance();
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worldInstance.UpdateWorldMatrix(entityNode.GetTransformMatrix());
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m_pipeline->InvalidateWorldInstance(&worldInstance);
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}
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m_invalidatedWorldNode.clear();
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}
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}
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