Added cubemap helpers for Image/Texture

Former-commit-id: 3c0dfb9e9b78369b8a552a55f2c70b978e626ce9
This commit is contained in:
Lynix
2013-04-07 02:08:08 +02:00
parent 633b3bb7ba
commit 4afe078e9d
5 changed files with 423 additions and 1 deletions

View File

@@ -704,6 +704,248 @@ bool NzTexture::LoadFromStream(NzInputStream& stream, const NzImageParams& param
return LoadFromImage(image, generateMipmaps);
}
bool NzTexture::LoadCubemapFromFile(const NzString& filePath, const NzImageParams& imageParams, bool generateMipmaps, const NzCubemapParams& cubemapParams)
{
NzImage image;
if (!image.LoadFromFile(filePath, imageParams))
{
NazaraError("Failed to load image");
return false;
}
return LoadCubemapFromImage(image, generateMipmaps, cubemapParams);
}
bool NzTexture::LoadCubemapFromImage(const NzImage& image, bool generateMipmaps, const NzCubemapParams& params)
{
// Implémentation presque identique à celle de Image::LoadCubemapFromImage
#if NAZARA_UTILITY_SAFE
if (!image.IsValid())
{
NazaraError("Image must be valid");
return false;
}
#endif
unsigned int width = image.GetWidth();
unsigned int height = image.GetHeight();
unsigned int faceSize = (params.faceSize == 0) ? std::max(width, height)/4 : params.faceSize;
// Sans cette vérification, celles des rectangles pourrait réussir via un overflow
if (width < faceSize || height < faceSize)
{
NazaraError("Image is too small for this face size");
return false;
}
// Calcul et vérification des surfaces
unsigned limitX = width - faceSize;
unsigned limitY = height - faceSize;
NzVector2ui backPos = params.backPosition * faceSize;
if (backPos.x > limitX || backPos.y > limitY)
{
NazaraError("Back rectangle is out of image");
return false;
}
NzVector2ui downPos = params.downPosition * faceSize;
if (downPos.x > limitX || downPos.y > limitY)
{
NazaraError("Down rectangle is out of image");
return false;
}
NzVector2ui forwardPos = params.forwardPosition * faceSize;
if (forwardPos.x > limitX || forwardPos.y > limitY)
{
NazaraError("Forward rectangle is out of image");
return false;
}
NzVector2ui leftPos = params.leftPosition * faceSize;
if (leftPos.x > limitX || leftPos.y > limitY)
{
NazaraError("Left rectangle is out of image");
return false;
}
NzVector2ui rightPos = params.rightPosition * faceSize;
if (rightPos.x > limitX || rightPos.y > limitY)
{
NazaraError("Right rectangle is out of image");
return false;
}
NzVector2ui upPos = params.upPosition * faceSize;
if (upPos.x > limitX || upPos.y > limitY)
{
NazaraError("Up rectangle is out of image");
return false;
}
if (!Create(nzImageType_Cubemap, image.GetFormat(), faceSize, faceSize, 1, (generateMipmaps) ? 0xFF : 1, true))
{
NazaraError("Failed to create texture");
return false;
}
UpdateFace(nzCubemapFace_NegativeX, image.GetConstPixels(leftPos.x, leftPos.y), width, height);
UpdateFace(nzCubemapFace_NegativeY, image.GetConstPixels(downPos.x, downPos.y), width, height);
UpdateFace(nzCubemapFace_NegativeZ, image.GetConstPixels(backPos.x, backPos.y), width, height);
UpdateFace(nzCubemapFace_PositiveX, image.GetConstPixels(rightPos.x, rightPos.y), width, height);
UpdateFace(nzCubemapFace_PositiveY, image.GetConstPixels(upPos.x, upPos.y), width, height);
UpdateFace(nzCubemapFace_PositiveZ, image.GetConstPixels(forwardPos.x, forwardPos.y), width, height);
UnlockTexture(m_impl);
return true;
}
bool NzTexture::LoadCubemapFromMemory(const void* data, std::size_t size, const NzImageParams& imageParams, bool generateMipmaps, const NzCubemapParams& cubemapParams)
{
NzImage image;
if (!image.LoadFromMemory(data, size, imageParams))
{
NazaraError("Failed to load image");
return false;
}
return LoadCubemapFromImage(image, generateMipmaps, cubemapParams);
}
bool NzTexture::LoadCubemapFromStream(NzInputStream& stream, const NzImageParams& imageParams, bool generateMipmaps, const NzCubemapParams& cubemapParams)
{
NzImage image;
if (!image.LoadFromStream(stream, imageParams))
{
NazaraError("Failed to load image");
return false;
}
return LoadCubemapFromImage(image, generateMipmaps, cubemapParams);
}
bool NzTexture::LoadFaceFromFile(nzCubemapFace face, const NzString& filePath, const NzImageParams& params)
{
#if NAZARA_RENDERER_SAFE
if (!m_impl)
{
NazaraError("Texture must be valid");
return false;
}
if (m_impl->type != nzImageType_Cubemap)
{
NazaraError("Texture must be a cubemap");
return false;
}
#endif
NzImage image;
if (!image.LoadFromFile(filePath, params))
{
NazaraError("Failed to load image");
return false;
}
if (!image.Convert(m_impl->format))
{
NazaraError("Failed to convert image to texture format");
return false;
}
unsigned int faceSize = m_impl->width;
if (image.GetWidth() != faceSize || image.GetHeight() != faceSize)
{
NazaraError("Image size must match texture face size");
return false;
}
return UpdateFace(face, image);
}
bool NzTexture::LoadFaceFromMemory(nzCubemapFace face, const void* data, std::size_t size, const NzImageParams& params)
{
#if NAZARA_RENDERER_SAFE
if (!m_impl)
{
NazaraError("Texture must be valid");
return false;
}
if (m_impl->type != nzImageType_Cubemap)
{
NazaraError("Texture must be a cubemap");
return false;
}
#endif
NzImage image;
if (!image.LoadFromMemory(data, size, params))
{
NazaraError("Failed to load image");
return false;
}
if (!image.Convert(m_impl->format))
{
NazaraError("Failed to convert image to texture format");
return false;
}
unsigned int faceSize = m_impl->width;
if (image.GetWidth() != faceSize || image.GetHeight() != faceSize)
{
NazaraError("Image size must match texture face size");
return false;
}
return UpdateFace(face, image);
}
bool NzTexture::LoadFaceFromStream(nzCubemapFace face, NzInputStream& stream, const NzImageParams& params)
{
#if NAZARA_RENDERER_SAFE
if (!m_impl)
{
NazaraError("Texture must be valid");
return false;
}
if (m_impl->type != nzImageType_Cubemap)
{
NazaraError("Texture must be a cubemap");
return false;
}
#endif
NzImage image;
if (!image.LoadFromStream(stream, params))
{
NazaraError("Failed to load image");
return false;
}
if (!image.Convert(m_impl->format))
{
NazaraError("Failed to convert image to texture format");
return false;
}
unsigned int faceSize = m_impl->width;
if (image.GetWidth() != faceSize || image.GetHeight() != faceSize)
{
NazaraError("Image size must match texture face size");
return false;
}
return UpdateFace(face, image);
}
bool NzTexture::Lock()
{
#if NAZARA_RENDERER_SAFE