Renamed Shader to ShaderProgram

Former-commit-id: 492b12d8bb48cff46ea46c83141b6d5a1540ff8f
This commit is contained in:
Lynix
2013-08-02 18:39:20 +02:00
parent ea6e9d7d33
commit 4b783f6f6f
28 changed files with 462 additions and 465 deletions

View File

@@ -12,7 +12,7 @@
#include <Nazara/Graphics/Enums.hpp>
#include <Nazara/Graphics/SceneNode.hpp>
class NzShader;
class NzShaderProgram;
class NAZARA_API NzLight : public NzSceneNode
{
@@ -23,7 +23,7 @@ class NAZARA_API NzLight : public NzSceneNode
void AddToRenderQueue(NzAbstractRenderQueue* renderQueue) const override;
void Enable(const NzShader* shader, unsigned int lightUnit) const;
void Enable(const NzShaderProgram* program, unsigned int lightUnit) const;
NzColor GetAmbientColor() const;
float GetAttenuation() const;
@@ -46,7 +46,7 @@ class NAZARA_API NzLight : public NzSceneNode
NzLight& operator=(const NzLight& light);
static void Disable(const NzShader* shader, unsigned int lightUnit);
static void Disable(const NzShaderProgram* program, unsigned int lightUnit);
private:
void Invalidate();