Renamed Shader to ShaderProgram

Former-commit-id: 492b12d8bb48cff46ea46c83141b6d5a1540ff8f
This commit is contained in:
Lynix
2013-08-02 18:39:20 +02:00
parent ea6e9d7d33
commit 4b783f6f6f
28 changed files with 462 additions and 465 deletions

View File

@@ -269,11 +269,11 @@ bool NzForwardRenderQueue::ModelMaterialComparator::operator()(const NzMaterial*
///TODO: Comparaison des shaders
for (unsigned int i = 0; i <= nzShaderFlags_Max; ++i)
{
const NzShader* shader1 = mat1->GetShader(nzShaderTarget_Model, i);
const NzShader* shader2 = mat2->GetShader(nzShaderTarget_Model, i);
const NzShaderProgram* program1 = mat1->GetShaderProgram(nzShaderTarget_Model, i);
const NzShaderProgram* program2 = mat2->GetShaderProgram(nzShaderTarget_Model, i);
if (shader1 != shader2)
return shader1 < shader2;
if (program1 != program2)
return program1 < program2;
}
const NzTexture* diffuseMap1 = mat1->GetDiffuseMap();