Renamed Shader to ShaderProgram
Former-commit-id: 492b12d8bb48cff46ea46c83141b6d5a1540ff8f
This commit is contained in:
@@ -269,11 +269,11 @@ bool NzForwardRenderQueue::ModelMaterialComparator::operator()(const NzMaterial*
|
||||
///TODO: Comparaison des shaders
|
||||
for (unsigned int i = 0; i <= nzShaderFlags_Max; ++i)
|
||||
{
|
||||
const NzShader* shader1 = mat1->GetShader(nzShaderTarget_Model, i);
|
||||
const NzShader* shader2 = mat2->GetShader(nzShaderTarget_Model, i);
|
||||
const NzShaderProgram* program1 = mat1->GetShaderProgram(nzShaderTarget_Model, i);
|
||||
const NzShaderProgram* program2 = mat2->GetShaderProgram(nzShaderTarget_Model, i);
|
||||
|
||||
if (shader1 != shader2)
|
||||
return shader1 < shader2;
|
||||
if (program1 != program2)
|
||||
return program1 < program2;
|
||||
}
|
||||
|
||||
const NzTexture* diffuseMap1 = mat1->GetDiffuseMap();
|
||||
|
||||
Reference in New Issue
Block a user