Renamed Shader to ShaderProgram

Former-commit-id: 492b12d8bb48cff46ea46c83141b6d5a1540ff8f
This commit is contained in:
Lynix
2013-08-02 18:39:20 +02:00
parent ea6e9d7d33
commit 4b783f6f6f
28 changed files with 462 additions and 465 deletions

View File

@@ -11,7 +11,6 @@
#include <Nazara/Graphics/Scene.hpp>
#include <Nazara/Renderer/OpenGL.hpp>
#include <Nazara/Renderer/Renderer.hpp>
#include <Nazara/Renderer/Shader.hpp>
#include <Nazara/Utility/IndexBuffer.hpp>
#include <Nazara/Utility/VertexBuffer.hpp>
#include <Nazara/Utility/VertexDeclaration.hpp>
@@ -44,7 +43,7 @@ namespace
return indexBuffer.release();
}
NzShader* BuildShader()
NzShaderProgram* BuildProgram()
{
const char* fragmentSource110 =
"#version 110\n"
@@ -88,30 +87,30 @@ namespace
"}\n";
///TODO: Remplacer ça par des ShaderNode
std::unique_ptr<NzShader> shader(new NzShader(nzShaderLanguage_GLSL));
shader->SetPersistent(false);
std::unique_ptr<NzShaderProgram> program(new NzShaderProgram(nzShaderLanguage_GLSL));
program->SetPersistent(false);
bool useGLSL140 = (NzOpenGL::GetVersion() >= 310);
if (!shader->Load(nzShaderType_Fragment, (useGLSL140) ? fragmentSource140 : fragmentSource110))
if (!program->LoadShader(nzShaderType_Fragment, (useGLSL140) ? fragmentSource140 : fragmentSource110))
{
NazaraError("Failed to load fragment shader");
return nullptr;
}
if (!shader->Load(nzShaderType_Vertex, (useGLSL140) ? vertexSource140 : vertexSource110))
if (!program->LoadShader(nzShaderType_Vertex, (useGLSL140) ? vertexSource140 : vertexSource110))
{
NazaraError("Failed to load vertex shader");
return nullptr;
}
if (!shader->Compile())
if (!program->Compile())
{
NazaraError("Failed to compile shader");
NazaraError("Failed to compile program");
return nullptr;
}
return shader.release();
return program.release();
}
NzRenderStates BuildRenderStates()
@@ -150,7 +149,7 @@ namespace
}
static NzIndexBuffer* s_indexBuffer = nullptr;
static NzShader* s_shader = nullptr;
static NzShaderProgram* s_program = nullptr;
static NzVertexBuffer* s_vertexBuffer = nullptr;
static unsigned int s_skyboxLocation;
}
@@ -160,17 +159,17 @@ NzSkyboxBackground::NzSkyboxBackground()
if (!s_indexBuffer)
s_indexBuffer = BuildIndexBuffer();
if (!s_shader)
if (!s_program)
{
s_shader = BuildShader();
s_skyboxLocation = s_shader->GetUniformLocation("Skybox");
s_program = BuildProgram();
s_skyboxLocation = s_program->GetUniformLocation("Skybox");
}
if (!s_vertexBuffer)
s_vertexBuffer = BuildVertexBuffer();
m_indexBuffer = s_indexBuffer;
m_shader = s_shader;
m_program = s_program;
m_sampler.SetWrapMode(nzSamplerWrap_Clamp); // Nécessaire pour ne pas voir les côtés
m_vertexBuffer = s_vertexBuffer;
}
@@ -186,8 +185,8 @@ NzSkyboxBackground::~NzSkyboxBackground()
if (m_indexBuffer.Reset())
s_indexBuffer = nullptr;
if (m_shader.Reset())
s_shader = nullptr;
if (m_program.Reset())
s_program = nullptr;
if (m_vertexBuffer.Reset())
s_vertexBuffer = nullptr;
@@ -197,7 +196,7 @@ void NzSkyboxBackground::Draw(const NzScene* scene) const
{
static NzRenderStates states(BuildRenderStates());
m_shader->SendInteger(s_skyboxLocation, 0);
s_program->SendInteger(s_skyboxLocation, 0);
const NzMatrix4f& viewMatrix = NzRenderer::GetMatrix(nzMatrixType_View);
NzMatrix4f skyboxMatrix(viewMatrix);
@@ -207,7 +206,7 @@ void NzSkyboxBackground::Draw(const NzScene* scene) const
NzRenderer::SetMatrix(nzMatrixType_View, skyboxMatrix);
NzRenderer::SetMatrix(nzMatrixType_World, NzMatrix4f::Scale(NzVector3f(scene->GetActiveCamera()->GetZNear())));
NzRenderer::SetRenderStates(states);
NzRenderer::SetShader(m_shader);
NzRenderer::SetShaderProgram(s_program);
NzRenderer::SetTexture(0, m_texture);
NzRenderer::SetTextureSampler(0, m_sampler);
NzRenderer::SetVertexBuffer(m_vertexBuffer);