Split error macro into two versions (format vs non-formating) to allow format checking at compile-time
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@@ -98,7 +98,7 @@ int main(int argc, char* argv[])
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std::shared_ptr<Nz::Mesh> spaceship = Nz::Mesh::LoadFromFile(resourceDir / "Spaceship/spaceship.obj", meshParams);
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if (!spaceship)
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{
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NazaraError("Failed to load model");
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NazaraError("failed to load model");
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return __LINE__;
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}
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@@ -128,7 +128,7 @@ ParticleDemo("Logo", sharedData)
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m_logo = Nz::Image::LoadFromFile("E:/Twitch/avatar_interested.png", params);
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if (!m_logo)
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NazaraError("Failed to load logo!");
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NazaraError("failed to load logo!");
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unsigned int width = m_logo->GetWidth();
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unsigned int height = m_logo->GetHeight();
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@@ -47,7 +47,7 @@ int main(int argc, char* argv[])
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std::shared_ptr<Nz::Mesh> spaceshipMesh = Nz::Mesh::LoadFromFile(resourceDir / "Spaceship/spaceship.obj", meshParams);
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if (!spaceshipMesh)
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{
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NazaraError("Failed to load model");
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NazaraError("failed to load model");
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return __LINE__;
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}
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@@ -251,7 +251,7 @@ int main(int argc, char* argv[])
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std::shared_ptr<Nz::Mesh> spaceshipMesh = fs.Load<Nz::Mesh>("assets/Spaceship/spaceship.obj", meshParams);
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if (!spaceshipMesh)
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{
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NazaraError("Failed to load model");
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NazaraError("failed to load model");
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return __LINE__;
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}
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@@ -106,7 +106,6 @@ int main(int argc, char* argv[])
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//cameraNode.SetParent(playerRotNode);
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auto& cameraComponent = playerCamera.emplace<Nz::CameraComponent>(&windowSwapchain);
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cameraComponent.EnableFramePipelinePasses(Nz::FramePipelineExtraPass::GammaCorrection);
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cameraComponent.UpdateZNear(0.2f);
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cameraComponent.UpdateZFar(10000.f);
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cameraComponent.UpdateRenderMask(1);
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