Split error macro into two versions (format vs non-formating) to allow format checking at compile-time

This commit is contained in:
SirLynix
2023-11-02 15:18:03 +01:00
parent 8fb53f467b
commit 4b8a475bbd
133 changed files with 570 additions and 557 deletions

View File

@@ -106,7 +106,6 @@ int main(int argc, char* argv[])
//cameraNode.SetParent(playerRotNode);
auto& cameraComponent = playerCamera.emplace<Nz::CameraComponent>(&windowSwapchain);
cameraComponent.EnableFramePipelinePasses(Nz::FramePipelineExtraPass::GammaCorrection);
cameraComponent.UpdateZNear(0.2f);
cameraComponent.UpdateZFar(10000.f);
cameraComponent.UpdateRenderMask(1);