Split error macro into two versions (format vs non-formating) to allow format checking at compile-time
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@@ -106,7 +106,6 @@ int main(int argc, char* argv[])
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//cameraNode.SetParent(playerRotNode);
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auto& cameraComponent = playerCamera.emplace<Nz::CameraComponent>(&windowSwapchain);
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cameraComponent.EnableFramePipelinePasses(Nz::FramePipelineExtraPass::GammaCorrection);
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cameraComponent.UpdateZNear(0.2f);
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cameraComponent.UpdateZFar(10000.f);
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cameraComponent.UpdateRenderMask(1);
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