Split error macro into two versions (format vs non-formating) to allow format checking at compile-time
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@@ -34,7 +34,7 @@ namespace Nz::GL
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m_objectId = C::CreateHelper(*m_context, args...);
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if (m_objectId == InvalidObject)
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{
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NazaraError("Failed to create OpenGL object"); //< TODO: Handle error message
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NazaraError("failed to create OpenGL object"); //< TODO: Handle error message
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return false;
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}
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