Split error macro into two versions (format vs non-formating) to allow format checking at compile-time
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@@ -108,7 +108,7 @@ namespace Nz
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return std::make_shared<BulletSphereCollider3D>(primitive.sphere.size);
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}
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NazaraError("Primitive type not handled ({0:#x})", UnderlyingCast(primitive.type));
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NazaraErrorFmt("Primitive type not handled ({0:#x})", UnderlyingCast(primitive.type));
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return std::shared_ptr<BulletCollider3D>();
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}
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