Split error macro into two versions (format vs non-formating) to allow format checking at compile-time
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@@ -101,7 +101,7 @@ namespace Nz
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return std::make_shared<JoltSphereCollider3D>(primitive.sphere.size);
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}
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NazaraError("Primitive type not handled ({0:#x})", UnderlyingCast(primitive.type));
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NazaraErrorFmt("Primitive type not handled ({0:#x})", UnderlyingCast(primitive.type));
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return std::shared_ptr<JoltCollider3D>();
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}
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@@ -333,10 +333,10 @@ namespace Nz
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unsigned int vertexCount = shape->GetFaceVertices(i, maxVerticesInFace, faceVertices.data());
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if NAZARA_LIKELY(vertexCount >= 2)
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{
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for (unsigned int i = 1; i < vertexCount; ++i)
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for (unsigned int j = 1; j < vertexCount; ++j)
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{
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indices.push_back(InsertVertex(faceVertices[i - 1]));
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indices.push_back(InsertVertex(faceVertices[i]));
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indices.push_back(InsertVertex(faceVertices[j - 1]));
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indices.push_back(InsertVertex(faceVertices[j]));
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}
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if NAZARA_LIKELY(vertexCount > 2)
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