Fix demo compilation and warnings

This commit is contained in:
Lynix
2017-10-10 21:08:16 +02:00
parent eb6f23d53c
commit 4bdcb1f31f
2 changed files with 5 additions and 3 deletions

View File

@@ -231,7 +231,7 @@ bool LogoExample::Update(Ndk::StateMachine& fsm, float elapsedTime)
ParticleData* sprite = static_cast<ParticleData*>(m_particles);
for (std::size_t i = 0; i < m_pixels.size(); ++i)
{
Nz::Vector2f particleToMouse = sprite[i].position - controller->actualMousePos;
Nz::Vector2f particleToMouse = Nz::Vector2f(sprite[i].position) - controller->actualMousePos;
float sqDist = particleToMouse.GetSquaredLength();
if (sqDist < 10000.f)
{