Fix demo compilation and warnings
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@@ -231,7 +231,7 @@ bool LogoExample::Update(Ndk::StateMachine& fsm, float elapsedTime)
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ParticleData* sprite = static_cast<ParticleData*>(m_particles);
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for (std::size_t i = 0; i < m_pixels.size(); ++i)
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{
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Nz::Vector2f particleToMouse = sprite[i].position - controller->actualMousePos;
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Nz::Vector2f particleToMouse = Nz::Vector2f(sprite[i].position) - controller->actualMousePos;
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float sqDist = particleToMouse.GetSquaredLength();
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if (sqDist < 10000.f)
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{
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