Core/ObjectHandle: Remade object handle system

This commit is contained in:
Jérôme Leclercq
2018-10-12 15:46:40 +02:00
parent 3933d5007d
commit 4c4822eef9
9 changed files with 107 additions and 180 deletions

View File

@@ -151,6 +151,7 @@ Nazara Engine:
- Added TcpClient::PollForConnected
- ⚠️ Use of the new Angle class instead of floating point angle
- It is now possible to set elasticity/friction/surface bodies of 2D colliders and change it at runtime on RigidBody2D
- ObjectHandle were remade and should be way more optimized now
Nazara Development Kit:
- Added ImageWidget (#139)
@@ -219,6 +220,7 @@ Nazara Development Kit:
- EntityOwner constructor taking a Entity* is no longer explicit
- PhysicsComponent2D now allows massless bodies (zero mass)
- ⚠️ Use of the new Angle class instead of floating point angle
- Added EntityOwner::Release
# 0.4: