Core/ObjectHandle: Remade object handle system
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@@ -151,6 +151,7 @@ Nazara Engine:
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- Added TcpClient::PollForConnected
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- ⚠️ Use of the new Angle class instead of floating point angle
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- It is now possible to set elasticity/friction/surface bodies of 2D colliders and change it at runtime on RigidBody2D
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- ObjectHandle were remade and should be way more optimized now
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Nazara Development Kit:
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- Added ImageWidget (#139)
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@@ -219,6 +220,7 @@ Nazara Development Kit:
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- EntityOwner constructor taking a Entity* is no longer explicit
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- PhysicsComponent2D now allows massless bodies (zero mass)
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- ⚠️ Use of the new Angle class instead of floating point angle
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- Added EntityOwner::Release
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# 0.4:
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