Merge branch 'master' into physics3d-material
This commit is contained in:
@@ -17,5 +17,6 @@
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#include <NDK/Components/PhysicsComponent2D.hpp>
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#include <NDK/Components/PhysicsComponent3D.hpp>
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#include <NDK/Components/VelocityComponent.hpp>
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#include <NDK/Components/ConstraintComponent2D.hpp>
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#endif // NDK_COMPONENTS_GLOBAL_HPP
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@@ -17,6 +17,7 @@ namespace Ndk
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class NDK_API CollisionComponent2D : public Component<CollisionComponent2D>
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{
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friend class PhysicsSystem2D;
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friend class ConstraintComponent2D;
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public:
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CollisionComponent2D(Nz::Collider2DRef geom = Nz::Collider2DRef());
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34
SDK/include/NDK/Components/ConstraintComponent2D.hpp
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34
SDK/include/NDK/Components/ConstraintComponent2D.hpp
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@@ -0,0 +1,34 @@
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#pragma once
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#ifndef NDK_COMPONENTS_CONSTRAINTCOMPONENT2D_HPP
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#define NDK_COMPONENTS_CONSTRAINTCOMPONENT2D_HPP
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#include <NDK/Component.hpp>
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#include <Nazara/Physics2D/Constraint2D.hpp>
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#include <Nazara/Math/Vector3.hpp>
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#include <vector>
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#include <memory>
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namespace Ndk
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{
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class NDK_API ConstraintComponent2D : public Component<ConstraintComponent2D>
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{
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public:
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ConstraintComponent2D() = default;
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ConstraintComponent2D(const ConstraintComponent2D& joint) = default;
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ConstraintComponent2D(ConstraintComponent2D&& joint) = default;
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template<typename T, typename... Args> inline Nz::ObjectRef<T> CreateConstraint(const Ndk::EntityHandle& first, const Ndk::EntityHandle& second, Args&&... args);
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static ComponentIndex componentIndex;
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private:
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std::vector<Nz::Constraint2DRef> m_constraints;
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};
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}
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#include <NDK/Components/ConstraintComponent2D.inl>
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#endif// NDK_COMPONENTS_CONSTRAINTCOMPONENT2D_HPP
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31
SDK/include/NDK/Components/ConstraintComponent2D.inl
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31
SDK/include/NDK/Components/ConstraintComponent2D.inl
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@@ -0,0 +1,31 @@
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#include <NDK/Components/ConstraintComponent2D.hpp>
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#include <NDK/Components/PhysicsComponent2D.hpp>
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#include <NDK/Components/CollisionComponent2D.hpp>
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namespace Ndk
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{
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template<typename T, typename ...Args>
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Nz::ObjectRef<T> ConstraintComponent2D::CreateConstraint(const Ndk::EntityHandle& first, const Ndk::EntityHandle& second, Args && ...args)
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{
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auto FetchBody = [](const Ndk::EntityHandle& entity) -> Nz::RigidBody2D*
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{
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if (entity->HasComponent<Ndk::PhysicsComponent2D>())
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return entity->GetComponent<Ndk::PhysicsComponent2D>().GetRigidBody();
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else if (entity->HasComponent<Ndk::CollisionComponent2D>())
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return entity->GetComponent<Ndk::CollisionComponent2D>().GetStaticBody();
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return nullptr;
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};
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Nz::RigidBody2D* firstBody = FetchBody(first);
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NazaraAssert(firstBody, "First entity has no CollisionComponent2D nor PhysicsComponent2D component");
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Nz::RigidBody2D* secondBody = FetchBody(second);
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NazaraAssert(secondBody, "Second entity has no CollisionComponent2D nor PhysicsComponent2D component");
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Nz::ObjectRef<T> constraint = T::New(*firstBody, *secondBody, std::forward<Args>(args)...);
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m_constraints.push_back(constraint);
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return constraint;
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}
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}
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@@ -17,6 +17,7 @@ namespace Ndk
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{
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friend class CollisionComponent2D;
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friend class PhysicsSystem2D;
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friend class ConstraintComponent2D;
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public:
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PhysicsComponent2D() = default;
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@@ -49,7 +50,7 @@ namespace Ndk
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static ComponentIndex componentIndex;
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private:
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Nz::RigidBody2D& GetRigidBody();
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Nz::RigidBody2D* GetRigidBody();
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void OnAttached() override;
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void OnComponentAttached(BaseComponent& component) override;
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@@ -307,8 +307,8 @@ namespace Ndk
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* \return A reference to the physics object
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*/
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inline Nz::RigidBody2D& PhysicsComponent2D::GetRigidBody()
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inline Nz::RigidBody2D* PhysicsComponent2D::GetRigidBody()
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{
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return *m_object.get();
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return m_object.get();
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}
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}
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@@ -64,7 +64,7 @@ namespace Ndk
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private:
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void ApplyPhysicsState(Nz::RigidBody3D& rigidBody) const;
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void CopyPhysicsState(const Nz::RigidBody3D& rigidBody);
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Nz::RigidBody3D& GetRigidBody();
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Nz::RigidBody3D* GetRigidBody();
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const Nz::RigidBody3D& GetRigidBody() const;
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void OnAttached() override;
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@@ -488,9 +488,9 @@ namespace Ndk
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* \brief Gets the underlying physics object
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* \return A reference to the physics object
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*/
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inline Nz::RigidBody3D& PhysicsComponent3D::GetRigidBody()
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inline Nz::RigidBody3D* PhysicsComponent3D::GetRigidBody()
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{
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return *m_object.get();
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return m_object.get();
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}
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/*!
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