Merge branch 'master' into physics3d-material
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@@ -64,7 +64,7 @@ namespace Ndk
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private:
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void ApplyPhysicsState(Nz::RigidBody3D& rigidBody) const;
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void CopyPhysicsState(const Nz::RigidBody3D& rigidBody);
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Nz::RigidBody3D& GetRigidBody();
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Nz::RigidBody3D* GetRigidBody();
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const Nz::RigidBody3D& GetRigidBody() const;
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void OnAttached() override;
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