Merge branch 'master' into physics3d-material
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@@ -488,9 +488,9 @@ namespace Ndk
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* \brief Gets the underlying physics object
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* \return A reference to the physics object
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*/
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inline Nz::RigidBody3D& PhysicsComponent3D::GetRigidBody()
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inline Nz::RigidBody3D* PhysicsComponent3D::GetRigidBody()
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{
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return *m_object.get();
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return m_object.get();
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}
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/*!
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